Showing posts with label ASLSK. Show all posts
Showing posts with label ASLSK. Show all posts

Friday, January 1, 2010

Happy New Year!

Now I don't like "resolutions". I think they're kind of dumb. But I do like "Things I want to get done!". Here we go:
  1. Punch out Beyond Valor. Sitting in my closet untouched is the base game. I'm going to hand clip every single counter and post the gory details on this blog. I've got to do it by hand because my C4 Corner Counter broke after doing about 20000 counters.
  2. Do a ASLSK demo. I've been planning on evangelizing the hobby by doing a demo of the game for a local game e-tailer (fungamescafe.com) who started carrying ASLSK1. Paul Paterson, who runs the website, has a monthly game day where dirty euros get played. I need to get in there and represent!
  3. Write more stuff on this blog in addition to the AARs. I'm considering widening the focus to wargaming in general but you know what? I think I get a few mentions of other things in from time to time so I'm pretty sure this blog will be ASL-centric for the foreseeable future. Any thoughts out there?
  4. Play more. 'nuff said.

Sunday, December 13, 2009

Newbie November... in December...

I HATE Italy! I count myself among the lucky few. That is, the lucky few that can coax a wargame session out of their wife. So I didn't complain much when my wife, who has suffered through Combat Commander, Hannibal: Rome vs. Carthage, and Bravery in the Sand etc, drew the line at ASLSK. One look at the hexes and counters and she shivered in fear.

Well, it only took a year but she broke down the other day and said she wouldn't mind learning it. We tried to get a game going in November but failed -- thanks kids! -- but got in a couple of sessions this past weekend in S1 Retaking Vierville. Long story short, I gave her the American paratroopers and balance and it came down to the last turn as usual in this great scenario. [If you want to see my first AAR from this scenario click here.]

On turn 5, in my last half-turn, I made a run into the village and was hit by THREE DRs of 3. Let's just say I became quite proficient with the upper row of the IFT. It came down eventually to a CC in one of the last victory hexes where three burly paratrooper MMCs pounded the snot out of my one 9-1 leader and elite half-squad. Was it fun? Dude, I played ASL with my wife! Hell yes!

Anyways, it's been just over a year playing this awesome game called ASL and I've got a lot to reflect on. Here's a list of fun things:
  1. I've played about 20 SK scenarios now. Enough that playing S1 again was almost bizarrely easy. I miss my support weapons and vehicles!
  2. I've played just 2 full ASL games (with Andy) and it's been great. Not at all do I feel like I'm in over my head. So, for me at least, SK was a great way to dip my toe in the waters of full ASL.
  3. I have a LOT of ASL stuff.
  4. I have met and befriended a LOT of people through this game.
  5. I cannot wait to see where I am next year with more ASL and wargaming under my belt.

It's been a fun year. For those following along, I hope it's been good to you too. More AARs soon!

Friday, November 27, 2009

MMP's Black Friday Sale

I AM COOL!!!MMP is having their yearly Black Friday Sale for US Thanksgiving. It's only 24 hours and is web only so get going -- as of this posting you have 7 hours!

http://www.multimanpublishing.com/sale/bf09.php

You've got Action Pack 4 and 5, along with Valor of the Guards and Special Operations #1 (it's got a couple of ASLSK scenarios and some great content for other MMP games).

Of the other games I have and LOVE Stalingrad Pocket II, Warriors of God and Storm over Stalingrad. I don't have the other SCS titles but if they are as good as the rest in the series you might want to add them to your cart!

Oh, and Happy Thanksgiving to our American friends!

Monday, October 19, 2009

Bonus Pack Action


ASL Starter Kit Bonus Pack #1! Announced a couple of hours ago here:

http://talk.consimworld.com/WebX?14@366.9nwhaouanqF.22@.ee6d502/76439

The good news, I think, is that ASLSK is getting much love from MMP. Awesome!

ADDENDUM - Back at home, here's some more stuff for you too lazy to get to CSW:

The HOT Box Cover (by Niko Escubi):

Cost is US$10 plus shipping.

Included is THREE scenarios for ASLSK1 level only and one SK-map, a new one, "P". Design credits according to Brian Youse (http://talk.consimworld.com/WebX?14@366.5vq9aoJCnS0.10713617@.ee6d502/76455):

I did Clearing Carentan, Chas Argent and I did One More Hedgerow, Ken Dunn did Sink's Encouragement. Ken and I created the map, Charlie Kibler painted it.

Order page is here: http://www.multimanpublishing.com/ASL/prodbp1.php

Tuesday, April 21, 2009

A nice summary from the CSW discussion...

Well I've caught up to the current posts on the MMP folder. [See last post made minutes earlier!!!] It only slightly deviated into stupidity near the end. Here's a nice post I cherry-picked from Todd Pytel (he was quoting Mark Pitcavage as well). I think it a nice succinct post and summarizes some of my thoughts as well:



---If you have played all the way through ASLSK3 and you are still afraid of ASL, then it is not for you. Stay satisfied with ASLSK or seek out some other game. Don't look for endless baby steps.---




Perhaps I could rephrase Mark's point more diplomatically and provide some further justification for it. To those people that want SK4+: You want to play ASL.


Great! Now, here's the thing. Nobody knows every ASL rule by heart. In fact, there are a bunch of relatively common ASL rules that I'd guess only maybe the top 10-25% of ASL regulars remember completely - stuff like Airpower, Deep Snow, Spreading Blazes, Canister Fire, etc. They're not that far-out or difficult as ASL rules go, butyou just don't use them every game. I'd say that nearly every scenario I play has at least one thing in it that I don't know off the top of my head, and often that I've never seen before. If you want to be an ASL player, this will happen to you. So, you're going to have to look them up. In the ASLRB. And understand them well enough to apply them in the scenario. This is an unalterable fact of playing ASL.


Now, there are only a handful of significant rules in a basic full ASL scenario that aren't in SK3. Those rules are your first test. You have to be willing to find them in the ASLRB and spend some time and energy parsing the sentences and understanding them, because that's what we all have to do nearly every game. If it makes it easier, trim that step down a little more and choose to ignore some rules. For example, play a full ASL scenario without HOB and Snipers so that you can focus on Concealment and Bypass movement - the scenario isn't going to come crashing down around you.


But at some point, you have to come to grips with the rulebook. There is no other way. If you can play SK3, you're well, well past the point of dealing with dozens of interlocking, fundamental rules. You can play scenarios and learn just one or two more rules at a time, just like the majority of regular ASL players do when they play a scenario.


When Mark says that ASL is "not for you" if you can't go from SK3 to full ASL, it's really not an "are you tough enough?" comment. The nature of the game is that you're always learning something new about the system. You simply don't "know how to play" full ASL in the same way that you "know how to play" SK3. You're always using the ASLRB to improve your imperfect knowledge. An SK4 would only delay your recognition of this fact. It wouldn't make dealing with it a lick easier.


If you're truly uncomfortable with digging into the ASLRB to learn something new, then (sadly) ASL is probably not the game for you, because that is, to some extent, what ASL is all about.



Nicely said sir.

The "Future" of ASL...

I AM COOL!!!There has been a mini-tempest brewing up in the MMP folder on Consimworld.

A gentleman by the name of Lonnie Anderson has posted a short and impassioned plea to MMP about the accessibility of ASL. Here is the start of the discussion:

http://talk.consimworld.com/WebX?14@159.ZIKhelRE3XJ.384@.ee6d502/70746

As of this moment there are approximately 200 responses and counters to this posting. It's so long and involved I'm only halfway through it. (To be honest, it's been good discussion so far -- the occasional lapse of CSW into unremitting trashtalk has not yet occurred.)

Of course, I asked myself what I thought and here it is so far:

1. I think the idea of a ASLSK4 is awesome. I love ASLSK and the idea that it could extend in perpetuity is exciting but, in the end, is not realistic. ASLSK will continue in action packs and HASLs -- but honestly, if you want more you're not that far from full ASL and the great stuff available there. If MMP never does more for ASLSK I still think it's enough for us to go on.

2. HOWEVER, MMP must see the merit of perhaps doing something about reducing even more the Herculean learning cliff that getting in full ASL entails. MMP must have another mind-think and ask what could ease the transition from ASLSK3 to full ASL? I suppose they could wait for another Jay Richardson-type to show up and do it for them but really, why not a transition product. There's no question it would sell like hotcakes.

3. Newbies to the hobby, it's not that hard to learn ASLSK. Really it isn't. I've said this before and I'll say it again... In the event you can't find a mentor, the richfam tutorials are your tutor. There's no way anyone with any wargame experience or who can handle the intricacies of the more complex Euros can't handle ASLSK. Having now been more immersed into ASL I can see that just a leeeetle bit more effort from the new player to learn will work wonders. Stop expecting the beauty of ASL to magically manifest itself for you within seconds of pushing a counter across a hexside. Play a few games before giving up.

4. Hardcore/Grognard ASLers, do yourself a favour and don't make getting into ASL harder than it is. You certainly aren't expected to grow the hobby or be evangelizing or even friendly. But seriously think before you put down a newbie on CSW, BGG or wherever. I'm positive many have taken up the challenge of ASL(SK), then having found a literal wall of opposition to their presence on a forum or convention, decided that this stuffy old hobby didn't need them crowding out everyone else's style. Now that I think about it, yes, BE FRIENDLY. You don't have to mentor anyone but being nice costs you nothing.

5. As for the ASLRB2... in my humblest of opinions, that rulebook is a fantastic gaming achievement. It's a reference of epic proportions. But as I've said before, it's a dictionary for when you're learning a new language, not a bloody instructional course of study. Stop expecting this thing to teach you ASL. That's not going to happen.

Secondly, as good as it is, there's something wrong with having to learn ASL from a person rather than a manual. There must be something that can fill the gap between pushing cardboard around and approaching the ASLRB2 without having a personal tutor around. Alas, brighter minds than I need to solve this problem (or has it already been solved?).

Blah, back into the CSW stream...

[UPDATE: I've found that the posts I'm still reading are a fascinating cross-section of the kinds of people and learning experiences that would be interesting to anyone who enjoys ASL... as nutty as CSW sometimes is, this is a golden moment here.]

Wednesday, March 11, 2009

eASLSK3 Progress & VASLeague Round 2

KABLOOIE!!! Sorry of the lack of news recently. I've been busy playing games other than ASL (double sorry!) and real-life (exploding dryer!) + week before March Break means mucho work for me.

Just wanted to update that I'm still plugging away at the e-version of my ASLSK3 manual when I get the chance and inclination to type.

Again, I can't help but be impressed how much I actually learn when I read and re-type each section. One of the additional benefits is space. MMP seems to have had some sections badly paragraphed and I've had the luxury of reformatting them where they make sense -- adding a lot to readability. Another benefit is that I've been able to add in third-party player aids: in particular, the neat two-pager IFT charts by Ole Bøe available here. Here's a screenshot of the so-far compiled eASLSK3 opened to the IFT page:


Ole ole ole ole ole ole! Here's another page from the eASLSK3, the latest completed section, the Rout Phase:

RULSE?!
I guesstimate that given a good chunk of effort the eASLSK3 will be completed in a month. There's only half the Close Combat phase, the Guns section and half the Vehicles left to go. All the pictures and diagrams are all done.

Fun story: I keep mistyping Guns as Funs. Nothing like rules on Machine Funs and Funshields!




Lastly, I've made contact with my second round opponent in the VASLeague -- he's got a doctorate in Math -- I'm DEAD! He's agreed to post some after-action stuff once we're done. We're still in the preliminary stages of choosing a scenario. Anyone with a suggestion that's not S1, S2, S4 or S28?


Monday, February 2, 2009

Just some musings about full ASL...

HOT DAMN I'M BIG!!!Things are kind of in a lull right now with my ASLSK games. The Prawn and I are stuck starting up a new semester at school (we are the teachers though...) and my VASLeague game is still stalled at the start of turn 3 (I see now why it takes 2 months to play a game!).

So, what am I thinking about?

Full ASL.

There's a bit of chatter on the ASL forum on ConsimWorld about the utility of ASLSK and the possibilities of an ASLSK 4-type product that takes the final leap between full and SK-level. There are some old timers who can't make the cognitive leap back to SK-level and to be honest, why should they? If they are good with full ASL they should teach it. If you have to go about it on your own, you grab ASLSKs.

Regardless, my own thinking is that I've always had full ASL as my eventual goal. ASLSK is awesome, edge-of-the-seat excitment levels of awesome. But part of the interest I have in ASL is in grokking the whole shebang. Is this ego? Is this just the need to say, "Hey you there, playing Agricola! Play a real game -- Advanced Squad Leader!"? Do I just feel the urge to wear an imaginary badge of smugness on my chest that says I play the world's most complicated game?

The funny thing is, once you get a few games under your belt, ASL doesn't seem that hard. Granted I could plop the ASLRB in front of my Eurobuddies and they'd cringe in horror, crossing themselves but I personally don't see it as an obstacle -- it's just an interesting challenge.

A question I sometimes see posted on BGG or CSW or GS is whether a newb could ever comprehend the full rules or should they buy the full rulebook or where's the next step after ASLSK3? My opinion is simply this: if you are satisfied with ASLSK as a full and complete wargame unto itself and don't want to climb the ladder, don't. However, having personally bought the full rulebook and starting to read parts of it I can see that the "gap" between ASLSK and full ASL really isn't that big. At least the divide is no bigger than that between "real" ASL players and us SK newbs.

Let me give you an example. There are holes in ASLSK-level rules. Sorry, I said it. The Tiger tank counter in ASLSK3 has a red movement allowance number. In the ASLSK rules and vehicle notes I found nothing that elaborated on this except that Russian T-34s with the red number required a start-up check and on a DR of 11-12 had to stall for DR MPs before restarting again. [Aside: if you can understand what I just wrote you're ready for full ASL.] Well the Tiger had no notes on this, or at least I couldn't easily locate them. Nor were they in the full ASL Chapter H notes. Instead I had to consult the ASLRB2's section in chapter D (I think NRBH) on mechanical reliability and lo and behold there it was in plain language - mechanical reliability was the same as the T-34s but the DR check was 12 (not 11-12).

This is not an exclusive example. If you have a problem or gray area in the rules in ASLSK, the ASLRB2 pretty much answers it -- fast! The rules are clear, organized and the glossary is terrific. I read a great comment on the rulebook on BGG (I'll try to find the author but BGG is down right now); the writer made the analogy of learning English as compared to learning ASL. You'd use the dictionary as a reference, not a course of study. Just so with the ASLRB2. Learning ASL by reading the rulebook starting with Chapter A, section 1.0 onwards to Chapter D/H's last section is ridiculous. The ASLRB2 is your reference when it comes to learning the language known as Advanced Squad Leader.

So, read the ASLSK rules, richfam's tutorials, get the cardboard down on the maps and just shoot a couple of squads against each other in some terrain following the great SOP playaids out there. Play a scenario. Take it slow, do it solo. Teach it to a good friend. Re-read the rules. Pick up the ASLRB2 if you want to upgrade to full ASL and use it as a reference, not a bloody novel. Enjoy. Challenge yourself.

Off the top of my head, here are some other reasons to get the ASLRB2 if you're just a SK newb:

1. Chapter K. The original training notes that came with the original starter kit (module 2: Paratrooper) is included now with the ASLRB2. It's great. I'd argue that it's a great companion to the SKs.

2. If you have the ASLRB2 this programmed instruction method to get to "full" ASL becomes applicable. Some people taught themselves ASL with this programmed instruction set before the luxury of SKs.

3. Chapter H notes are cool. I find this chapter as fascinating as everyone else. The level of detail boggles the mind here. As a wargamer who loves historical and designer notes Chapter H is like pure gold.

4. The ASLRB2 is basically the result of almost 2 decades of refinement in Squad Leader. It is the "Bible" and its word is law. And you can pretty well depend on it where in certain situations in SK you'd be kind of on your own.

5. This is ironic but it should be obvious that having the ASLRB2 should make you fully aware that you don't always need every part of the rulebook for every scenario. You don't need the majority of edge cases when you play any given scenario. No one, not even the mighty gods of ASL (whoever they may be), memorize the whole book, but use it as the reference it was supposed to be. Dictionary::English - ASLRB2::ASL. It's super well organized with some great illustrations and examples, well worth the $80 or so.

I'll shut up now. Let me know what you think if you're out there.

[EDIT: some interesting posts already. It's nice to hear from readers about their thoughts. Though I don't want to splinter the discussion I also posted a request for comments here on Gamesquad and feel free to post there too if you want. I think it's an interesting question as to whether there needs to be any more SK-level support.]