Showing posts with label I love this game. Show all posts
Showing posts with label I love this game. Show all posts

Monday, August 31, 2009

S15 AAR - The long story short...

It wasn't pretty. MartijnV, my opponent, took me apart quite skillfully to make it to the VASLeague Final.

Complete AAR to follow but I just wanted to mention that once again, my game was a super-positive experience. I have yet, knock on wood, to play anyone who wasn't a good sport.

Also, Martijn and I drew quite an audience. Kudos to Lorenzo and ChrisNL who were another set of eyes for us for rules oversights. Again, the ASL community seems to be quite awesome.

Tuesday, April 21, 2009

The "Future" of ASL...

I AM COOL!!!There has been a mini-tempest brewing up in the MMP folder on Consimworld.

A gentleman by the name of Lonnie Anderson has posted a short and impassioned plea to MMP about the accessibility of ASL. Here is the start of the discussion:

http://talk.consimworld.com/WebX?14@159.ZIKhelRE3XJ.384@.ee6d502/70746

As of this moment there are approximately 200 responses and counters to this posting. It's so long and involved I'm only halfway through it. (To be honest, it's been good discussion so far -- the occasional lapse of CSW into unremitting trashtalk has not yet occurred.)

Of course, I asked myself what I thought and here it is so far:

1. I think the idea of a ASLSK4 is awesome. I love ASLSK and the idea that it could extend in perpetuity is exciting but, in the end, is not realistic. ASLSK will continue in action packs and HASLs -- but honestly, if you want more you're not that far from full ASL and the great stuff available there. If MMP never does more for ASLSK I still think it's enough for us to go on.

2. HOWEVER, MMP must see the merit of perhaps doing something about reducing even more the Herculean learning cliff that getting in full ASL entails. MMP must have another mind-think and ask what could ease the transition from ASLSK3 to full ASL? I suppose they could wait for another Jay Richardson-type to show up and do it for them but really, why not a transition product. There's no question it would sell like hotcakes.

3. Newbies to the hobby, it's not that hard to learn ASLSK. Really it isn't. I've said this before and I'll say it again... In the event you can't find a mentor, the richfam tutorials are your tutor. There's no way anyone with any wargame experience or who can handle the intricacies of the more complex Euros can't handle ASLSK. Having now been more immersed into ASL I can see that just a leeeetle bit more effort from the new player to learn will work wonders. Stop expecting the beauty of ASL to magically manifest itself for you within seconds of pushing a counter across a hexside. Play a few games before giving up.

4. Hardcore/Grognard ASLers, do yourself a favour and don't make getting into ASL harder than it is. You certainly aren't expected to grow the hobby or be evangelizing or even friendly. But seriously think before you put down a newbie on CSW, BGG or wherever. I'm positive many have taken up the challenge of ASL(SK), then having found a literal wall of opposition to their presence on a forum or convention, decided that this stuffy old hobby didn't need them crowding out everyone else's style. Now that I think about it, yes, BE FRIENDLY. You don't have to mentor anyone but being nice costs you nothing.

5. As for the ASLRB2... in my humblest of opinions, that rulebook is a fantastic gaming achievement. It's a reference of epic proportions. But as I've said before, it's a dictionary for when you're learning a new language, not a bloody instructional course of study. Stop expecting this thing to teach you ASL. That's not going to happen.

Secondly, as good as it is, there's something wrong with having to learn ASL from a person rather than a manual. There must be something that can fill the gap between pushing cardboard around and approaching the ASLRB2 without having a personal tutor around. Alas, brighter minds than I need to solve this problem (or has it already been solved?).

Blah, back into the CSW stream...

[UPDATE: I've found that the posts I'm still reading are a fascinating cross-section of the kinds of people and learning experiences that would be interesting to anyone who enjoys ASL... as nutty as CSW sometimes is, this is a golden moment here.]

Sunday, April 19, 2009

VASLeague 2 OR HMGs -- I love them!

It's been a while since I've played some ASL(SK) so I was a bit rusty tonight versus Paul, my opponent in the VASLeague.

Yep, we just started our game in the last 10 days of the two months we had. I laughed -- LAUGHED -- when I heard the VASLeague gave 2 months a round. Now I know why. If it wasn't me then it was my opponent who couldn't scrap together the time. I think that face-to-face play is less likely to be disrupted but for some reason, as soon as ASL moves online all bets are off.

So, we decided at the last moment to play S18 - Baking Bread. (MMP has the map here. ) It's set in my favourite of hotspots, Stalingrad. To make things even crazier, the map is a fraction of the whole in an intense built up area. What is more, special scenario rules put every non-building terrain hex as rubble (+3 TEM, inherent terrain, breaks LOS etc. etc.). So the map is pretty busy. Here's a shot from the middle of the action:

So far it seems pretty even; the balance seems to see-saw between the two of us (I'm German). The HIP Russian gun tore me a new one but my HMG seems to be handled by some German Davey Crockett -- first Allied turn he eliminated two units, CRed a third and, broke two more. That's what I call a severe beating.


Sunday, February 22, 2009

A reason to love ASL...

I AM COOL!!! So I'm sitting around marking assignments and waiting to watch the Oscars with Mrs. Scrub and come across a post on the ConsimWorld ASL folders that just makes me chuckle.

Because I totally get it.

With apologies to Mr. Buck Karpowitz who posted the original question on CSW here, read this:


Will wagons galloping while towing take a wreck check EVERY hex because of the +1 for towing. That the way I played it, but I think I might see an argument that the +1 for towing wouldn't be considered 2MF for entering a hex and would not by itself cause a wreck check.

But if there was ground snow, then galloping on the road would definitely cause a wreck check each hex, whether towing or not, correct?



I know a year ago that would have had me running in terror. To quote the NBA's motto, "I love this game".