
So, I decided to put my money where my mouth is and re-type and key in the entirety of the ASLSK #3 rulebook. This "electronic" version of the ASLSK rules is for my own personal use (so you cheap bastards out there go buy your own copy and type it up yourself!) so I can truck it around on a laptop or USB key and put the hardcopy away somewhere safe. Besides the convenience though, creating my own eASLSK3 is just another way of learning and retaining the rules.
However, I haven't just chosen a word processor and have at it. I've done a bit of research and decided that rather than plain text or even plain HTML, I'll go with the Windows Help File format (.chm) which let's me do some fancy indexing and internal hyperlinking. A quick look through sourceforge.net (open source software -- i.e. FREE software) and I found HelpMaker by VizAcc.
Here's how the program looks in action/editing mode:

It's basically a WYSIWYG text/HTML editor that compiles your work into a Windows Help file format when you're done. Here's how it looks in a compiled page (Windows Help file format) opened on my desktop:

Note: I haven't scanned any images in yet but this is also integrated into the software so inserting diagrams and illustrations from the rulebook is very simple. (So now my ASL hobby has combined with my ultra-computer-nerdness and I am complete.)
Seriously though I only just started today and am done a good chunk of 1.0 and all 2.0 Definitions "a" through "d". Did I learn anything? Yep! I was reminded while typing in the CX entry that units not only declare CX to add 2 MF during movement but become CX if they advance and use all their available MF -- no more willy-nilly advancement without checking PPs and MFs.
Thanks to the folks at Gamesquad in this thread (check out page 20-ish and onwards) who chatted up the .chm format and other possibilities with me.
p.s. SCANNING IS CHEATING!!!