Showing posts with label buying. Show all posts
Showing posts with label buying. Show all posts

Friday, July 30, 2010

Out of Nowhere!

I just finished a nice gaming session with the Prawn this morning. Since he transferred to a new school we just don't get in as much ASL (if any) as usual. Today we rocked The Fires of Midway -- a game by The Hell of Stalingrad designer Steven Cunliffe. The Prawn's IJN sank Midway Island, USS Hornet and USS Yorktown whilst taking only one carrier loss and a whack of planes. Highly recommended for anyone who likes the PTO. Just plain fun!

So I checked the mailbox upon the Prawn's leaving and discovered Out of the Attic 2 from MMP! Nice! I love surprises (I forgot I had pre-ordered). What was an even better surprise was the way my mail carrier enjoys envelope origami.

Now, I know that the envelope doesn't explicitly say "Do Not Bend" but that doesn't grant carte blanche... It was very difficult to pry it out. Good news though, the magazine itself is in excellent shape.

What's in there that would interest ASLSK newbs? Here's a pic of the contents:


I've scanned the magazine which is meant to serve as a kind of "best of" compilation of scenarios and articles for ASL from various sources over the years. For example, there's a couple of scenarios from Lone Canuck's George Kelln (Go Canada!).

For newbies, the most obvious content is the "Tactics 101" article by Mike McGrath who exhorts new players to "kick their opponents while they are down". Good stuff. There are a couple of articles on AFVs -- a ruleset that sometimes boggles the new ASLer. The "Squad Leader Clinic" looks very interesting.

Newbs looking to step up or to get a preview of full ASL (other than looking through the scenarios) can check out the article on Snipers and the one on Bypass -- two very important rule additions when moving from ASLSK to full ASL.

Overall, it looks like a new bit of "must have" stuff for ASLers. Kudos MMP.

p.s. Here's the back cover -- can't wait to see PTO ASL!

Tuesday, July 20, 2010

Should a newbie buy ASL Journal?


Hmmm... I get this question all the time*. Short answer: yes! But I know you don't frequent this blog for the short quips; here's the long answer.

This past week I was up at the cottage. My wife's family has a nice one in Tobermory, Ontario and we trudged up there to enjoy a week away from it all. I took up a few small games like ATO Magazine postcard games and some reading (Antony Beevor's D-Day -- not sure if I like it, his Stalingrad was superior imho). In the stack were the ASL Journals 2 and 8.

Now, I've only four full ASL games under my belt at this point so I consider myself still firmly in the "newbie" category. So the question remains, is it worth the money to pick up Journal 8 ($20) and/or Journal 2 (reprint $50). Aside from the well known ASL Axiom of "ALWAYS BUY STUFF WHILE IT'S IN PRINT" (see WO Bonus Pack) the answer thoroughly depends on whether you ever intend to make the step up to the "big leagues". And even if you don't you can always sell the thing for a princely sum when it goes out of print.

Anyways, here's a brief couple of reviews of the two latest Journals.


ASL Journal 8

I'll start with the most recent Journal. There are actually two articles that are directly addressed to newbies: Mark Pitcavage's "The Agony of Defeat: Why Bad Things Happen to New Players" and John Slotwinski's "Tips for Making the Transition from ASL SK to ASL". In the former, Mark details and gives concrete advice to players who want to improve their game and stop making horrible play errors. It's fairly succinct and damned direct. In Mark's own words he tells you "with appalling frankness, why you are bad." I love it. In the latter, John makes the very excellent point that "ASLSK is ASL". For those timid ASLSKers, this might blow your mind. Having played full ASL I know what John says to be absolutely true. You've probably heard it before, the majority of the ASLRB is stuff you don't need the majority of the time. So, unless you have the brainstuff of a flea it's not a big deal to just pick the relevant sections for a new scenario and quickly read what is applicable in the rulebook. Case in point, in VOTG2 with Andy, I read up on the Assault Boats while we sat at the table setting up and playing. No problem!

What else is useful to the ASL newb in Journal 8?

Other than the (endless) errata for full ASL products there are some great articles that don't require full ASL knowledge. There's a great preview of the Finnish core module, Hakkaa Paalle, and if you like designer notes (I love 'em) there are articles about Action Pack 4 and the Turning the Tide scenario pack. Want to be a better player or at least get into the minds of better players? There are two articles analyzing scenarios in the Journal from three experienced players (J.R. Tracy, Bret Hildebran and Matt Shostak). Finally there are two more articles on different aspects of the sequence of play, Vehicular Overrun and Setup. I'm not forced to read those advanced articles but I'm glad they are there and even a brief skim with my limited knowledge gets my ASL juices flowing.

Oh yeah, and there are 16 ASL scenarios. I've even played one! (VOTG19!) So thumbs up! At a fair price of $20 I don't think ASLSK-level players need to avoid this one.


ASL Journal 2 (Reprint)

This one's a little pricier at $50 or so. But look at all the neat stuff you get! The original Journal was fetching quite the premium on eBay for the longest time (remember: BUY EVERYTHING IN PRINT WHEN YOU CAN) and MMP felt the demand was there.

First of all, there's a hojillion scenarios. Secondly, it's neat, at least from my perspective, to see a slice of ASL's history before I played the game. For example, Curt Schilling wrote the intro and an article and a few scenarios in this Journal.

Okay, but what's useful to the ASLSKer?

There's a great comprehensive Rout Example from Tom Repetti -- you don't need the ASLRB for that. There's not one but TWO great articles on how to more effectively use your AFVs in ASL (by Matt Shostak and Chas Smith) but still applicable to ASLSK. More designer notes on Kakazu Ridge (the included HASL) and Pegasus Bridge, the latter probably will be on the playlists of most new ASLers. There's a great article by J.R. Tracy on caves, the dreaded caves that many ASLers cringe in fear about... I haven't grokked it by any means but I'm glad it's there if I one day go to the PTO... And finally, there is, amongst more stuff, a guide to ASL on the Internet, updated by Chas Argent for 2010. He should have included this site but what the hell! ;)

I don't want to sound like some guerilla marketer for MMP but I have to justify the expenditure of cold hard cash for these ASL products too. In my mind, the cost is well justified before I even play a single scenario. Or am I just hoarding stuff to fulfill my rampant OCD?

*- I never get this question... I only talk to myself...

Wednesday, June 16, 2010

J2 too!


Nice! Another package full of ASL goodies from MMP this afternoon. It's the J2 reprint!


This is the shiny shrinkwrap on the magazine. The cover of the magazine is a little grainy -- looks like a scan of the original cover...


Ye olde contents slip. This is one fully packed magazine. One and a half countersheets that presumably go with the Kakazu Ridge HASL scenario and map. There's also Chapter Z for the HASL.

Here's the whole shebang. Nice!

And above is a snap of the Table of Contents -- because there's actually a magazine in there!

Monday, June 7, 2010

Out of Nowhere


If you scroll down to the bottom of the MMP pre-order page you'll find the latest ASL pre-order: Out of the Attic II!

The original Out of the Attic was published in 2003 and ostensibly contained rarer out of print scenarios and interesting articles. Looks like it's enough of a niche that Chas has stuff to fill it up a followup issue.

Of interest for newer ASLers are the "tournament" scenarios -- read as finishable in a sane amount of time -- and the articles which seem to slant a bit towards helping newbs get over the hump (cf. Mike McGrath's Tactics 101 article!).

You know the drill. Go pre-order it!

ADDENDUM: More details here on the scenarios.

Sunday, May 16, 2010

MMP Web Sale - ENDS TOMORROW!

I AM COOL!!!Brian Youse posted on CSW that the web sale ends MONDAY. Go!

Monday, May 10, 2010

MMP Web Sale


Forgot to mention this the other day when it first went up so you need to be quick. MMP is offering the past few Action Packs for a package deal of $60 (that's AP3/4/5 for $20 each)!


Go now here!


p.s. OCS Burma is on sale too!
EDIT:
Turning the Tide scenario pack is now up as well (and if you're up for it, Storm over Stalingrad and A Most Dangerous Time are also deliciously priced...).

Monday, April 26, 2010

Action Pack 6!

Seriously, is there anything better than coming home after a long day at work and finding an MMP package waiting for you?

I didn't think so.


Turns out that Action Pack 6 is here! A Decade of War. Ten scenarios, new Australian Balancing System, and three of the new "innovative" 11"x16" mapboards that are meant to cap off regular geomorphic mapboards.


Here's the blurb on the back.


Here are the juicy contents. Note that mapboards are numbered 1a/b, 2a/b and 3a/b (they are backprinted!).


Here's mapboard 3a for your viewing pleasure.

Looks neatorama.

Thursday, March 11, 2010

ASL Journal 8 in da house!

Is MMP having Chas Argent as a full-time ASL dude paying dividends? I think so. Hot on the heels of the WO Bonus Pack and DB3, I found ASL Journal 8 in the mail today.

I've skimmed the contents already and it looks awesome. With the 20-odd scenarios come some designer notes, articles and tantalizing hints of the near future. Of note for newbs is Mark Pitcavage's article "The Agony of Defeat: When Bad Things Happen to New Players". Looks like required reading for newer players.

Oh yeah, and what an great cover!

Monday, March 1, 2010

Doomed Battalions in the House!

I was feeling a bit run down and tired (a long weekend with my son's dual fifth birthday parties and the Gold Medal game in the Olympic hockey)... then I perked up and realized I hadn't checked the mail yet. Lo and behold -- Doomed Battalions 3!

Now with The Last Hurrah goodness. Time to paw through this stuff!

Wednesday, February 24, 2010

Winter Offensive 2010 Bonus Pack in the House!

Speak of the Devil. Look what was sitting in my mailbox today. Winter Offensive 2010 Bonus Pack... Yummy!

Now, before I get into the contents, I must say that the shrinkwrapping resisted all manual attempts to be opened. I had to dig around for a pocketknife. Geez...

Here's the back of the pack. Basically, not only do you get a new awesome mapboard (59) and two new scenarios, two bucks goes to the ALS Association's charity. Nice all around.

Sorry about the glare!

This small scenario pack should just be the first trickle of a deluge of ASL stuff coming out in the next couple of months from MMP. Should be exciting!

Tuesday, February 2, 2010

I'm stalking Brian Youse - WO Scenario Pack!


This just in folks!

For us saps who can't make it out to MMP's Winter Offensive they've just dropped the WO Bonus Pack here:



Two scenarios, a new map and proceeds to ALS charity. Go get it!

Sunday, January 17, 2010

ASL Journal 8 - for newbs?


Matt Kirschenbaum is over at MMP's Winter Offensive this weekend and got his dirty mitts on a copy of ASL Journal 8. He's posted a nice precis of useful content to the newbs in the Journal here:


Let's be clear here, this Journal isn't for people satisfied with SK-level ASL. If you ever intend on moving "up" to full ASL then you already know the first rule of ASL -- BUY IT WHEN IT'S IN PRINT. But for those of you who need a kick in the pants, it sounds like #8 is going to be great for even us newbs...

Saturday, January 2, 2010

Start the New Year off MMP-style!

I AM COOL!!!Brian Youse posted the latest on ASL/MMP stuff coming out in the next couple of months (WO is Winter Offensive) on CSW:

http://talk.consimworld.com/WebX?14@366.zao3amtSCiM.42@.ee6d502/78109

Long and the short of it? This ASL stuff is coming:

ASL Action Pack #6
ASL Journal #8
Doomed Battalions
Operations #54
ASL Journal #2 reprint
(actually going to the printers tomorrow)

Friday, November 27, 2009

MMP's Black Friday Sale

I AM COOL!!!MMP is having their yearly Black Friday Sale for US Thanksgiving. It's only 24 hours and is web only so get going -- as of this posting you have 7 hours!

http://www.multimanpublishing.com/sale/bf09.php

You've got Action Pack 4 and 5, along with Valor of the Guards and Special Operations #1 (it's got a couple of ASLSK scenarios and some great content for other MMP games).

Of the other games I have and LOVE Stalingrad Pocket II, Warriors of God and Storm over Stalingrad. I don't have the other SCS titles but if they are as good as the rest in the series you might want to add them to your cart!

Oh, and Happy Thanksgiving to our American friends!

Wednesday, January 21, 2009

Doing my part...

I AM COOL!!!So I'm still doing my part to jumpstart the economy thanks to my ASL/wargame-habit. Went out and bought a 2x3' clear acrylic board for gaming with. It was only $24.

Who knew that wargaming would lead to me becoming a knowledgeable purveyor of plexiglass? Who knew that I would swoon at the very desirable 2x2.5' and 2x4' Lexan sheets also available at the local hardware store? ($25 and $70 respectively).

Next up? Making or acquiring a dice tower...

Tuesday, December 23, 2008

Web Links - ASL Scenario Archive & More

WEB=LINKS, GET IT?
First, once again I've updated the Web Links on the sidebar with a really cool site I've recently registered on. It's the ASL Scenario Archive. At first I thought it was just some overwrought site where you could buy a few digitally available scenarios but it's actually something like a database for ASL scenarios in the vein of BGG -- except of course focused entirely on sorting and cataloguing the fifty hojillion ASL scenarios out there. It's intended to complement ROAR.

I've already started to log my plays and upload some photos of my games on the site. I think it's a terrific resource and congrats to Dave Ramsey (?) who is running the show. Awesome work! Check it out guys!

Secondly, I've added http://www.levalet.com/ to the Buying ASL links. It's a Quebec games store that had copies of the Beyond Valor (3rd Edition) for $95 Canadian and I couldn't resist. They were super fast and the shipping was ridiculously low. Canadian ASLers, check it out and Americans, be aware that your dollar is equivalent to gold up here. And Europeans, well, the Euro is pretty nice too.

Thirdly, SIX days left to sign up for the ASLSK VASLeague!

Fourthly, I've been working on the second AAR to S2 War of the Rats. My apologies, the holidays = family time first!

Fifthly, Merry Christmas, Happy Holidays, to you and yours! Enjoy your time with loved ones and push some cardboard around!

HO HO HO!

Friday, November 28, 2008

MMP Black Friday Sale


Firstly, Happy Turkey Day to our neighbours in the south! Secondly, MMP is having a Black Friday sale for ONE DAY ONLY on their website. Here's the link:




There's Armies of Oblivion (ziplock only), Action Pack 3, and Beyond Valor -- the latter being a bit pricey at $105... though this might just be the first manifestation of their new price increases. Newbies who are interested in moving up to full ASL, the prices on the first two are ridiculous and the availability of BV right now is pretty compelling. GOGOGO!


[There's also a lot of other older non-ASL games for sale -- for myself, I picked up the awesome Standard Combat Series titles Stalingrad Pocket II, Afrika 2nd Ed., and The Mighty Endeavour.]

Wednesday, November 5, 2008

Buying ASL for the Newbie

I JUST WON THE LOTTERY!!!
So you wanna get into the hobby or at least get a taste of the "greatest" tactical WWII game out there? The problem, of course, is that Advanced Squad Leader is a niche within a niche within a niche and you aren't likely to find the game conveniently sitting at your local convenience store.

If you are lucky, your Friendly Local Gaming Store (FLGS!) has a boardgaming section nestled between the Magic cards and the RPG/Dungeons and Dragons stuff. If you're even luckier the boardgaming section has some wargames in it. Of course the final piece of luck is that the store has ordered and has in stock ASL (probably Starter Kits) within that wargaming section. That's a lotta "ifs".

Let's assume that you want to start small first of all. MMP and the powers that be that control the ASL brand realized that an introductory product for those who wanted to play the game was the best way to proceed and a few years ago produced the ASL Starter Kits. The three kits were released a few years apart (I think, I wasn't active in ASL at the time) and today form the basis for quite a few new people joining the hobby -- like yours truly.

What the Starter Kits enabled was a neophyte to sample the core and basic ruleset for a fraction of the price of buying into full ASL. A Starter Kit runs from about $25 to $35 (Kits 1 to 3) which is a pittance compared to the outlay for the full Second Edition ASL Rulebook (new!) and the first module Beyond Valor (that contains the system/informational counters, and the almost full orders of battle for the Russians and Germans) -- these two cost about $65 and $95 respectively. The Starter Kits' contents are all compatible with full ASL so the investment is practically a no-brainer.

If you are interested in ASL GET THE STARTER KITS!

The subset of rules in the kits reputably contains the vast majority of the rules you'll need most of the time in full ASL. Some have even remarked that this subset of SK rules is a full-fledged game system unto itself and I'm not inclined to disagree with them. For those who want a more thorough breakdown of the SK contents I point you to Desperation Morale's World of ASL page on the kits and to MMP itself.

I would only advise a new player to pick up full ASL in lieu of the Starter Kits if, and only if, they were very sure they'd be playing it full on with an experienced player.

Of course if it was this easy I don't think I'd be making a post about it...

The problem is that MMP's Starter Kit #1 is no longer widely available, even through online resellers. Your best bet these days are FLGS websites or the stores themselves or ASL on eBay. For those not well versed in the advanced search on eBay try this link.

["Wait a second scrub," you say, "how can MMP possibly not have Starter Kit #1 in stock?!" -- ah, that's a rant for another time my friend...]

Due to the fact that the production lead times and various other logistical issues are compounded with the relatively small print runs that MMP uses to keep ASL in print and in stock, it has basically become an unspoken rule amongst ASL players that you should ALWAYS buy ASL stuff while you can because the next window of opportunity to acquire that product without facing the exorbitant mark-ups on eBay may be YEARS away. Let's put it this way, though I have yet to pick up full ASL, I am still buying the Valor of the Guards Historical module and the Normandy Action Pack in the full expectation that by the time I want to sit down and play them in the next year or so I may be SOL due to their being OOS!

Time for some good news though. You really only need one of the Starter Kits. All of them are basically standalone. If you could only pick up one I'd choose #3 since that has the full Starter Kit ruleset for infantry, guns, and armoured fighting vehicles. However, completists and anal ones at that, like me, will want all three for the maps and counters and scenarios.

So where can you get this stuff?

If you aren't willing to wait for MMP to reprint and restock, Starter Kit #1 is basically eBay-only or other after-market territory like Boardgamegeek's Marketplace forum or Consimworld's or Gamesquad's. As long as you're patient you should be able to get it for a reasonable, near-retail price.

Starter Kit #2 and #3 are all still available from MMP itself or online resellers like Wargame Depot or Gamer's Armory. I have purchased ASL and non-ASL stuff from both of these sites and can vouch for their speedy and reliable service. Being Canadian I've had the Sentry Box recommended to me and may try it next to get around the silly customs I've had to occasionally pay.

The only other newbie purchase of ASL-related product I would recommend (I'm saving chatting about counter storage and gaming paraphenalia for the next post) is picking up Operations magazines from MMP that have ASLSK scenarios in them (around $8 a pop for single scenarios -- I recommend this only if you are dying for more official SK-level product or are a wargamer with other MMP/Gamers product). Here is a link to the almost complete list of official ASLSK scenarios and where to find them on BGG.

Finally there is also a little scenario pack called Rally Point #2 by Schwerpunkt -- a so-called "Third Party Publisher" (TPP). Here is the Desperation Morale write-up on it and the here is the website for the Schwerpunkt guys. I actually picked this scenario pack up because of the reputation of the Schwerpunkt group who publish a yearly eponymously-named scenario pack. I'm itching to try it out soon by mixing them in with the official scenarios. Rally Point #2 is the pack you'd want as it is not only made for ASLSK but upwards-compatible to full ASL should you graduate there one day.

Whew, another massive post! So here's the summary:

  1. Check out Desperation Morale's World of ASL pages to see what is what. This is the "get edumacated" step.
  2. Check MMP to see what they have in stock. Cross your fingers.
  3. Order from MMP or a reputable online retailer or support your FLGS by ordering through them!
  4. Post "wanted-to-buy" messages on forums like Gamesquad, BGG or Consimworld. Sometimes fellow gamers have good quality product they'd happily sell at great prices to their peers to grow the hobby.
  5. Check eBay (use the linky on the upper right). Cross your toes.

Hope this helps you out. As for paying off your credit card, that's your problem!

Next up, what to buy/find/steal to help you maximize your enjoyment of ASL...