Showing posts with label Chas Argent. Show all posts
Showing posts with label Chas Argent. Show all posts

Tuesday, July 20, 2010

Should a newbie buy ASL Journal?


Hmmm... I get this question all the time*. Short answer: yes! But I know you don't frequent this blog for the short quips; here's the long answer.

This past week I was up at the cottage. My wife's family has a nice one in Tobermory, Ontario and we trudged up there to enjoy a week away from it all. I took up a few small games like ATO Magazine postcard games and some reading (Antony Beevor's D-Day -- not sure if I like it, his Stalingrad was superior imho). In the stack were the ASL Journals 2 and 8.

Now, I've only four full ASL games under my belt at this point so I consider myself still firmly in the "newbie" category. So the question remains, is it worth the money to pick up Journal 8 ($20) and/or Journal 2 (reprint $50). Aside from the well known ASL Axiom of "ALWAYS BUY STUFF WHILE IT'S IN PRINT" (see WO Bonus Pack) the answer thoroughly depends on whether you ever intend to make the step up to the "big leagues". And even if you don't you can always sell the thing for a princely sum when it goes out of print.

Anyways, here's a brief couple of reviews of the two latest Journals.


ASL Journal 8

I'll start with the most recent Journal. There are actually two articles that are directly addressed to newbies: Mark Pitcavage's "The Agony of Defeat: Why Bad Things Happen to New Players" and John Slotwinski's "Tips for Making the Transition from ASL SK to ASL". In the former, Mark details and gives concrete advice to players who want to improve their game and stop making horrible play errors. It's fairly succinct and damned direct. In Mark's own words he tells you "with appalling frankness, why you are bad." I love it. In the latter, John makes the very excellent point that "ASLSK is ASL". For those timid ASLSKers, this might blow your mind. Having played full ASL I know what John says to be absolutely true. You've probably heard it before, the majority of the ASLRB is stuff you don't need the majority of the time. So, unless you have the brainstuff of a flea it's not a big deal to just pick the relevant sections for a new scenario and quickly read what is applicable in the rulebook. Case in point, in VOTG2 with Andy, I read up on the Assault Boats while we sat at the table setting up and playing. No problem!

What else is useful to the ASL newb in Journal 8?

Other than the (endless) errata for full ASL products there are some great articles that don't require full ASL knowledge. There's a great preview of the Finnish core module, Hakkaa Paalle, and if you like designer notes (I love 'em) there are articles about Action Pack 4 and the Turning the Tide scenario pack. Want to be a better player or at least get into the minds of better players? There are two articles analyzing scenarios in the Journal from three experienced players (J.R. Tracy, Bret Hildebran and Matt Shostak). Finally there are two more articles on different aspects of the sequence of play, Vehicular Overrun and Setup. I'm not forced to read those advanced articles but I'm glad they are there and even a brief skim with my limited knowledge gets my ASL juices flowing.

Oh yeah, and there are 16 ASL scenarios. I've even played one! (VOTG19!) So thumbs up! At a fair price of $20 I don't think ASLSK-level players need to avoid this one.


ASL Journal 2 (Reprint)

This one's a little pricier at $50 or so. But look at all the neat stuff you get! The original Journal was fetching quite the premium on eBay for the longest time (remember: BUY EVERYTHING IN PRINT WHEN YOU CAN) and MMP felt the demand was there.

First of all, there's a hojillion scenarios. Secondly, it's neat, at least from my perspective, to see a slice of ASL's history before I played the game. For example, Curt Schilling wrote the intro and an article and a few scenarios in this Journal.

Okay, but what's useful to the ASLSKer?

There's a great comprehensive Rout Example from Tom Repetti -- you don't need the ASLRB for that. There's not one but TWO great articles on how to more effectively use your AFVs in ASL (by Matt Shostak and Chas Smith) but still applicable to ASLSK. More designer notes on Kakazu Ridge (the included HASL) and Pegasus Bridge, the latter probably will be on the playlists of most new ASLers. There's a great article by J.R. Tracy on caves, the dreaded caves that many ASLers cringe in fear about... I haven't grokked it by any means but I'm glad it's there if I one day go to the PTO... And finally, there is, amongst more stuff, a guide to ASL on the Internet, updated by Chas Argent for 2010. He should have included this site but what the hell! ;)

I don't want to sound like some guerilla marketer for MMP but I have to justify the expenditure of cold hard cash for these ASL products too. In my mind, the cost is well justified before I even play a single scenario. Or am I just hoarding stuff to fulfill my rampant OCD?

*- I never get this question... I only talk to myself...

Monday, June 7, 2010

Out of Nowhere


If you scroll down to the bottom of the MMP pre-order page you'll find the latest ASL pre-order: Out of the Attic II!

The original Out of the Attic was published in 2003 and ostensibly contained rarer out of print scenarios and interesting articles. Looks like it's enough of a niche that Chas has stuff to fill it up a followup issue.

Of interest for newer ASLers are the "tournament" scenarios -- read as finishable in a sane amount of time -- and the articles which seem to slant a bit towards helping newbs get over the hump (cf. Mike McGrath's Tactics 101 article!).

You know the drill. Go pre-order it!

ADDENDUM: More details here on the scenarios.

Saturday, May 22, 2010

What's in Rising Sun?


For those of you who don't frequent the user-unfriendly atrocity known as CSW, here's the latest on what's going to be in that frickin' box. It looks like a lot!


- 1,300 ½” counters and 592 5/8” counters (1,892 total)

- boards 34-39, 47 in “Starter Kit” style

- overlays 1-6, B1-B5, Be1-7, Ef1-3, G1-5, GT, M1-5, O1-5, OC1-4, P1-5, RP1-5, Wd1-5, X6

- 32 scenarios: • Smertniki • On The Kokoda Trail • Shoestring Ridge • Bungle in the Jungle • The Eastern Gate • Hazardous Occupation • Red Star, Red Sun • The Bushmasters • Cibik's Ridge • The Rock • Today We Attack • KP 167 • Jungle Citadel • Sea of Tranquility • Hell or High Water • Bloody Red Beach • Grabing Gavutu • Tanambogo Nightmare • Take Two • A Stiff Fight • Battlin' Buckeyes • Broken Bamboo • Last of Their Strength • Munda Mash • OP Hill • Orange at Walawbum • Ramsey's Charge • Shanghai in Flames • Smith & Weston • The Drive for Taierzhuang • Totsugeki! • White Tigers

+ the Sand and Blood CG (Gavutu/Tanambogo)

Source: The Chas






And more! This was from a quote from Brian Youse about how MMP is considering the packaging of core ASL:

The point is to make the system smaller. Easier to keep the core in stock. One PTO module. One Desert module. Hell, if it wasn't too late i'd stick the Americans in with the British and call the module "The Good Guys".

The Ethiopians are going in Hollow Legions which will have the Italians and in all likelihood the Desert and anything else we can squeeze into the box. Despite the fact that I just cringed because I implied the Ethiopians are somehow "core module".


Source: Ultimate Evil

Friday, May 7, 2010

Code of Ho no longer...


Looks like the combined PTO ASL module will be called "Rising Sun". So says Chas here.

Monday, May 3, 2010

Reading about the Pacific Theatre of Operations



Been on kind of a PTO kick these past weeks. I think it started with HBO's The Pacific (sequel to Band of Brothers). Though I haven't seen any episodes in full I've seen a few clips and I'm dying to see it out on Blu-Ray or DVD by Christmas -- I'm keeping my fingers crossed. [In a somewhat related note, the gentleman who wrote Band of Brothers, Stephen Ambrose, has had his number called up here recently. Disturbing if true.]

Other than GMT's top flight Combat Commander: Pacific, I haven't gamed the tactical level of the PTO much -- not even Memoir '44 Pacific! So, thanks to Chas Argent's recent update on the Code of Ho reprint (click here) and the buzz on The Pacific I've been diving into two books:

With the Old Breed by E.B. Sledge

and

Helmet for my Pillow by Robert Leckie

And yes, they were downloaded onto my wife's Kindle in about 13 seconds. Cool.

Just wanted to throw those titles out there and whet the whistle for the PTO pack for ASL. I hope it comes soon!

Thursday, March 11, 2010

ASL Journal 8 in da house!

Is MMP having Chas Argent as a full-time ASL dude paying dividends? I think so. Hot on the heels of the WO Bonus Pack and DB3, I found ASL Journal 8 in the mail today.

I've skimmed the contents already and it looks awesome. With the 20-odd scenarios come some designer notes, articles and tantalizing hints of the near future. Of note for newbs is Mark Pitcavage's article "The Agony of Defeat: When Bad Things Happen to New Players". Looks like required reading for newer players.

Oh yeah, and what an great cover!

Tuesday, January 19, 2010

2 Half-Squads - Super Chas Episode

Just checking out my fave ASL podcast and lo and behold, the latest episode features SuperChas, the head honcho of ASL at MMP. Here's their new URL if you've been out of the loop:

http://www.the2halfsquads.com/

Episode 30! I have been a little behind in my listening!

Monday, September 28, 2009

Really Chas-tastic!

So, it turns out that September is a very busy time for teachers. Who'da thunk it? Anyways, Chas is churning out the ASL stuff now:

Friday, September 11, 2009

Chas-tastic

Here's some fun news. (I've been out of it for a few days with the startup at school!) Good ol' Chas Argent, who has been the "Action Pack" guy for MMP for the past couple of years (more? less?) has been hired on as a full-time employee of MMP. Announcement from Brian Youse here:

Congrats Chas! I think, as many others do, that ASL is in great hands!

Thursday, September 3, 2009

AP6

I AM COOL!!!Well, well, well... what's this about?!

http://talk.consimworld.com/WebX?14@366.M3g4aKU5d3d.136@.ee6d502/75046

Half-boards...!

ADDENDUM: Chas Argent has posted what this might look like here: http://talk.consimworld.com/WebX?14@366.M3g4aKU5d3d.722@.ee6b46b/39375 COOL!!!

Friday, July 24, 2009

Vacation in the Pacific...



What the heck has the scrub been up to?

Well, thanks to the little ones having some sort of crazy sleep issues I no longer get any! Yay!

Gaming has gone on the back shelf -- yesterday, the missus and I got Fire in the Sky on the table, an MMP title that's not ASL-related (got it in a nice package deal from Chas Argent -- thanks Chas!). Relevance to ASL?

Mr. Argent made a recent post/progress report on Gamesquad and CSW about the upcoming PTO repackaging of ASL-stuff: the long out-of-print Code of Bushido and Gung Ho! will be bundled together and hopefully come out next year. I sense a nice dovetailing of PTO interest between this and the Band of Brothers "sequel" in the Pacific...

In other news, The 2 Half-Squads have episode 21 up:


On my plate?

I'll finish up the AAR on my third round VASLeague game (my round 4 opponent is in Europe and just had a baby so things are still getting sorted out) and post it soon and perhaps a primer on VASL itself, or making homemade counters -- why the last two? Ken Dunn has accepted my offer to playtest the new ASLSK HASL and I'll need to get more British counters on the table if I want to do ftf play!

Roll LOw!