Showing posts with label 2 Half-Squads. Show all posts
Showing posts with label 2 Half-Squads. Show all posts

Tuesday, January 19, 2010

2 Half-Squads - Super Chas Episode

Just checking out my fave ASL podcast and lo and behold, the latest episode features SuperChas, the head honcho of ASL at MMP. Here's their new URL if you've been out of the loop:

http://www.the2halfsquads.com/

Episode 30! I have been a little behind in my listening!

Wednesday, December 2, 2009

2-Half Squads Moved

Well it looks like the fellows from 2HS have moved their site and contents from podbean. The new updated URL is:

http://www.the2halfsquads.com/

They're up to episode 28. I need to catch up!

Wednesday, August 5, 2009

New 2 Half-Squads!

New episode posted last night. (And if you missed it, the LIVE episode from a week ago!)

http://the2halfsquads.podbean.com/

Go!

Friday, July 24, 2009

Vacation in the Pacific...



What the heck has the scrub been up to?

Well, thanks to the little ones having some sort of crazy sleep issues I no longer get any! Yay!

Gaming has gone on the back shelf -- yesterday, the missus and I got Fire in the Sky on the table, an MMP title that's not ASL-related (got it in a nice package deal from Chas Argent -- thanks Chas!). Relevance to ASL?

Mr. Argent made a recent post/progress report on Gamesquad and CSW about the upcoming PTO repackaging of ASL-stuff: the long out-of-print Code of Bushido and Gung Ho! will be bundled together and hopefully come out next year. I sense a nice dovetailing of PTO interest between this and the Band of Brothers "sequel" in the Pacific...

In other news, The 2 Half-Squads have episode 21 up:


On my plate?

I'll finish up the AAR on my third round VASLeague game (my round 4 opponent is in Europe and just had a baby so things are still getting sorted out) and post it soon and perhaps a primer on VASL itself, or making homemade counters -- why the last two? Ken Dunn has accepted my offer to playtest the new ASLSK HASL and I'll need to get more British counters on the table if I want to do ftf play!

Roll LOw!

Monday, July 6, 2009

2 Half-Squads LIVE!

Just saw this on the 2HS site. For episode 23 they are planning a live show with call-ins!

http://the2halfsquads.podbean.com/

The show is planned for the 27th of July. Now I just need to fix my stupid mix + soundcard combo...

Monday, June 29, 2009

More of the 2 Half-Squads

Just checking out everyone's favourite ASL podcast. The boys have two new episodes since I was last there:

1. Episode 20! Haakaa Paallesasdfa;cj;se is on tap.

2. An ASL Extra Episode featuring an ASLSK3 scenario S23 - Monty's Gamble. Get out the slide rules kids, there be tanks about!

GO!

Friday, May 29, 2009

2 Half-Squads

I've finally gotten the podcasts downloaded and listened to up to episode 18 (playing now on my media player on my PC but more usually enjoyed on the way to work).

Unless your soul is dead, you have got to hand it to Dave and Jeff (and assorted guest hosts) for making an absolutely hilarious and entertaining podcast. Considering what could be an incredibly pedantic topic, the gentlemen have really communicated the sheer fun of playing ASL and the discussion around it. The audio quality is excellent too -- a welcome change from a lot of other amateur stuff out there.

I strongly urge that everyone with half an interest in ASL go and download podcast asap here:

http://the2halfsquads.podbean.com/

I know the guys have dropped by here occasionally so, Jeff and Dave: GREAT WORK!

Monday, May 25, 2009

2 Half-Squads - New Episode!

I've got my wife's iPod/iTunes checking the 2 Half-Squads podcast but for some reason it didn't alert me 'til today. Anyways, the boys have put together an episode (just in time for the Memorial Day weekend for our American cousins) here:

http://the2halfsquads.podbean.com/

I have got to get caught up on these podcasts!

Thursday, April 30, 2009

2 Half-Squads - More stuff!

Just checking up on my favourite ASL Podcast by the 2 Half-Squads and they've been mighty busy.

Two new episodes since the beginning of the month, a video of the ASL Open in Chicago and something intriguing for the newbie ASLer -- a Newbie-Do (Part 1) where the boys walk through S1 Retaking Vierville.

Go!

http://the2halfsquads.podbean.com/

Tuesday, March 31, 2009

The 2 Half-Squads - Two New Episodes



Well, well, well... It looks like the boys have been busy this month. Episodes 15, 16 and Extra #7 are up on the site:

http://the2halfsquads.podbean.com/

Go grab 'em!

Friday, January 30, 2009

What's going on?!

I AM COOL!!!Jeez, you don't make a post in a week and even the Prawn jumps on you. Besides whipping him in Twilight Struggle (again) I've been dabbling in other wargames this past week.

There is some ASL news though.

First, View from the Trenches, the British ASL Journal has released their latest issue here.

Secondly, I've had the 2-Half-Squads link me and chat me up -- much to my wife's amusement. If anyone is brand new to ASL(SK) and wants to start at the beginning of my journey start here and just keep running forward in time 'til you get back to the present day. Like a time machine!

Thirdly, my VASLeague game with my fine Italian opponent has been stalled a bit on the start of turn 3 -- I think we've both been hit with the Real-Life Stick. It's an intense game and I'm learning a ton. I'll try to post a progress report soon.

Finally, I'm about 60% through my eASLSK3. I hit it when I have a few moments of time and feel like vegging out in front of a computer.

p.s. I love my dice tower. Even the Prawn can hit the target half the time!

Friday, January 16, 2009

Lotsa news...

I AM COOL!!!
What's up in the world of TPBF?

1. I decided that giving a 9 to ASLSK1 on BGG was kind of being picky. I look at things this way: if I will drop anything else to play your game then your game is a 10 out of 10. So I revised my ASLSK1 score from 9 up to a "perfect" 10. For that matter, I put another very fun game up to 10 too: GMT's Twilight Struggle. Some may argue about its wargame-ness but you can't argue that it's frickin' awesome... Unless you're the Prawn and still getting smoked by me.

2. I'm still plugging away on my eASLSK3. I'm actually learning a LOT this way. I find that just retyping the rules and revising and checking for typos that I am really getting to be proficient with this system. Just putting together the examples and diagrams with VASL screenshots has been very educational. I think I'm about 60% done the whole of the eASLSK3 -- that includes every single word and diagram in that total. When I'm done I'll post a few screenies and start incorporating the errata and possibly scanning and adding the player aids so I'll have a super portable e-version to cart around with the actual counters and maps.

3. I fixed the masthead of the blog. No more ugly orange on light green map. Should be a little more readable now. I'm going to fiddle with it some more later but for now at least the masthead isn't an abomination against man.

4. Going to probably get to my first turns in the VASLeague with my Italian opponent this weekend. We've been bandying about the scenario choice (it's S4 Welcome Back -- I've never played but looks fun -- I'm the Americans) and I've been feeling under the weather. The six hour time difference makes getting hooked up a little difficult but I think we'll get things going very soon. I've gone over my porous defensive set-up and will be sending it off tonight.

5. I'll be teaching the vehicle rules to the Prawn on Monday too. I'm bringing Optimus Prime. He's going to hurl some AFVs around.

6. Winter Offensive (MMP's annual con) is on. Man, I'd love to be there.

7. And the boys at 2 Half-Squads have posted a new podcast. GO GET IT!

Thursday, December 11, 2008

2 Half-Squads!



The boys have put up Episode 13!

I'm currently listening to this episode while I type up some of my new eASLSK3... Gentlemen, I love the recurring ASL box joke. The intro is a hoot.

And oh yeah, finished up a game of S2 today with the Prawn -- get ready for more crazy action soon!

Friday, November 14, 2008

2 Half-Squad Podcast Episode 12

2 HALF-SQUADS = ONE FULL SQUAD!
The fellas at 2 Half-Squads have put together Episode 12 and they mention TPBF! Yay! But seriously, the episode has an awesome interview with Keith Dalton who is a part-timer with MMP.

It kind of goes together with the Chas Argent interview on the Point2Point podcast mentioned in the previous post I made to give a little bit of insight into the way MMP operates.

Like I said before I have had some thoughts brewing in my head about the seemingly frustrating and backwards decisions made by ASL's current torch-bearer. (Just for fun hang out at the ASL boards at Gamesquad.com and watch the sparks fly when this sore point comes up every once in a while.) I think that some of the difficulty newer players have with how MMP operates is the opaqueness of their production delays. As a modern-day consumer I think we're all used to businesses eagerly accepting our money but when faced with the reality of the wargaming hobby of out-of-print and/or out-of-stock items it boggles us. After hearing the Argent and Dalton interviews I'm much more forgiving of the difficulty in finding the SKs and Beyond Valor.

Back to the podcast, I really really like the idea of making November a "Newbie November" where we all try to introduce this ASL of ours to a new player. My job as a teacher and a coach for school teams really lets up in November so I'd been planning on getting my Eurogames/role-playing group along with my fellow work colleagues into some ASLSK scenarios with all my extra time. I've been chatting it up and sharing this blog with them so at least one or two are getting a bit of interest in doing so.

So the challenge is (for you half-dozen people who check out this blog and have the basics down) -- get ONE new person into the hobby this month. This might mean playing an SK scenario, finding SK#1 and giving it for Christmas, or whatever. Get one person into ASL! I'll reports my efforts in a later post.

Last thing, is there anything better than Jeff and Dave reading Woody Guthrie? LOL!

Wednesday, November 12, 2008

Recent ASL News & A Rant

BERLIN HERE WE COME!


Wow, you'd think the hobby was in a "Renaissance" mode or something.

Anyways, I was going to post this the other night but real life intervened and yesterday was Remembrance Day and it didn't feel appropriate. Here's the fun ASL news o' the moment:


  • Multi-Man Publishing has announced that Action Pack 5 - East Front is now on pre-order and if history is anything to go by, it should make its pre-order fast and then be off to the printer and shipped in a few months or less. Not the biggest news for the newbie considering that the scenario pack and maps are not for us but remember that if you like ASL never pass up a chance to get in-print product!

  • The gentlemen at 2 Half-Squads have released a few more bonus episodes one of which is a play-by-play commentary of an ASLSK Scenario S7 Prelude to Festung Brest (available for FREE at MMP). I haven't had a chance to check it out yet but the 2 Half-Squads have yet to disappoint.

  • ASL hits myspace?! Desperation Morale's Mark Pitcavage has created a new myspace page dedicated to ASL in an effort to reach out to newbies and those curious about the game. Hats off to Mr. Pitcavage for his efforts! Check it out here!

  • Speaking of podcasts, I've stumbled upon Point2Point which is a wargaming (in general) podcast. The most recent episode, #37, has an interview with MMP contractor Chas Argent (the coordinator for the aforementioned Action Pack 5!). In it Mr. Argent talks about some of the effort that goes into producing new ASL stuff and getting old stuff ready to print. It's quite informative and goes a long way in making me less crazy about how MMP does their business.

Rant Mode:

I've been brewing up a good rant in my head recently over the difficulty in getting the basic stuff required to simply play and enjoy ASL for newbies. Starter Kit #1 is still out of stock and so is the first full ASL module Beyond Valor. If this seems ludicrous to you you're not alone. (It seems to be a touchy subject over at Gamesquad's forums for example.) The obvious starting point in this whole argument is how MMP can hope to grow the hobby if the barrier to entry is this high...?

I think I got some of the answers from the Point2Point interview with Chas Argent. It's apparent that MMP is trying their best to come out with the best product possible and avoid the situation of issuing errata to hastily assembled and play-tested stuff. Given that the market is a niche one playtesters (and reliable ones at that) aren't lining up around the block with tons of time on their hands. It sounds to me like MMP is doing what they can to ensure the hobby is stable and not just pumping out stuff to "make money" -- I think we can all agree that ASL is not a massive moneymaker or something like that. In the interview Mr. Argent chatted about the sheer amount of work that simply goes into laying out the revamped modules, scenario sheets, and miscellany that goes into something like an Action Pack or Core Module. Art that no longer exists must somehow be reproduced and other difficult tasks seem daunting to a layman like me.

So....

I'm a little more willing to cut MMP some slack. (Who the hell am I to judge anyways?!) ASL is, to use a clichéd term, a labour of love. For example, Brian Youse and Perry Cocke, two of the principals at MMP still have day jobs! To those frustrated by this difficulty in getting product I say have a little bit more patience. In the meantime, do your part to get friends and others introduced to ASL with your own copy of ASLSKs and hopefully MMP will have this stuff out soon!

Postscript: FOR THE LOVE OF WHATEVER GOD YOU HOLD HOLY MMP, FIX THE MESSED UP SSL CERTIFICATE ON YOUR WEBSITE SO I DON'T FEEL DIRTY ORDERING STUFF FROM YOU FFS!!!

That is all.

UPDATE: MMP has fixed their SSL issue so we can all pre-order again! Now if only shipping to Canada didn't mysteriously go through frickin' Sweden first...

Saturday, November 1, 2008

New 2 Half Squads!

ARE WE A HALF-SQUAD?
It's been out for a week but I thought I'd plug it. The eleventh episode of the ASL podcast by the 2 Half-Squads is out and it is definitely the best thus far. New audio equipment has made it the most technically "sound" - NPI. And the guest is Dave Goldman who runs the ASL Open tournament. It's a fascinating interview. (The joke intro is hilarious too!)

Go get it!

Saturday, October 18, 2008

Starting Up - Web Resources Part One

RALLY DAMMIT!!!
So, you're curious about ASL and, like me, found the idea of learning and playing the game a daunting task without anyone to tutor you in its finer points -- or even how to get started... Perhaps you've even picked up an ASL Starter Kit (#1-#3) or the ASLRB itself, but it's still not clicking.

For me, I found that the Internet has been a godsend in terms of aggregating information on how to start playing this wargame. Here is an annotated web bibliography for total newbies (and people who found the search term ASL on google to be a little less than expected):



1. "Richfam"'s ASL Tutorials #1-3 - (And #4 here with graphics even!) As mentioned in my last post, Boardgamegeek user "richfam" (Jay Richardson) has created the obsolutely best introduction to ASL that I've seen. If not for his tutorials I doubt I would have ever picked up the Starter Kits or even understood how to begin playing. Mr. Richardson has used a very easygoing, narrative style, to explain and break down the reasons for the rules. After reading his tutorials you can easily visualize the action. For example, his explanation for residual fire left by defensive first fire totally makes the system comprehensible. The Starter Kits just give you the rules and not the whys and wherefores. If you've picked up the official ASL Rulebook or perused the Starter Kits you'll understand the difference between legalese and narrative rule writing style immediately.



I'm not putting down the "ASL-ese" of the official stuff, since an experienced player would find that much more useful, but being introduced to the game with the richfam Tutorials has been basically akin to having an expert player around to show me the ropes. Kudos to Mr. Richardson! Many on BGG eagerly await the final installment of the tutorials (#5) which will address Armoured Fighting Vehicles (AFVs) aka TANKS!!!



(In my last post I wondered why richfam wasn't hired by MMP but I understand now that he has been employed in some capacity by them in their periodicals -- way to go!)


1.a. Boardgamegeek Files - Proceed immediately to these files and print them!




2. An Introductory Guide to ASL - I found this .pdf file hosted on the "View from the Trenches" website (VFTT being the long running British ASL newsletter) though it is also on BGG. It's not the easiest thing to absorb in order to learn the game but it's "official" in that it was ostensibly written by MMP, the publishers of ASL itself. Unless you have mucho experience in wargaming and/or have had at least some exposure to the game I don't see total newbs as gaining much other than having a very short but somewhat comprehensive summary of the game as a whole. The best reason to check out this guide is the FREE print and play stuff incorporated into it. A little bit of printer ink, glue and elbow grease will get you a small functional introductory scenario to start. As for View from the Trenches itself, all of its issues from the very very beginning are available on their website and fearless newbs should check them out.



3. EIGHT STEPS TO ASL: A Programmed Instruction Approach By Jim Stahler - Found on the MMP website itself, the document/article appears follow the standard wargame-style learning convention of "programmed instruction". That means that you are slowly given short chunks of rules to absorb and learn in increasingly more complicated scenarios. Hopefully, by instructions' end you'll have the full ruleset (or at least most of it) under your belt. Now, to be honest, this method isn't best given that the Starter Kits have superceded it and that this eight-step approach requires the financial commitment of at least the official Rulebook (~US$65 versus the Starter Kits' ~US$20-35 each) and the first module Beyond Valor (~US$90). I've included the link here though because I find it interesting how learning the game in the past without an experienced player would have been tediously and almost impossibly obtuse for the total newbie.



4. The 2 Half-Squads Podcast - Podcasting has finally come to the world of ASL. Of particular note is the sixth episode where they do a more concentrated job of focusing on how total newbs can learn the game. However, the 2 Half-Squads always make an effort to explain things in their broadcasts. Spontaneous and entertaining, Jeff and Dave's podcast is an easy listen -- I've burned the first ten episodes to MP3 to listen to on the daily commute and have enjoyed them immensely. For newbies, Jeff and Dave do a good job making ASL fun. The only caveat I have is that the first two episodes (possible three) have some serious technical issues (ironed out by the later episodes).



5. The ASL Webdex - The Webdex is a great, albeit slightly dated, compilation of web resources for ASL. It certainly shares a bit of the roughness of some of the early hamhanded efforts of ASLers on the Internet in its presentation. However, there is a LOT of good stuff there that is sub-divided into areas corresponding to the ASL full Rulebook. For newbies there is a dedicated page here.



6. ASL Forums on Gamesquad.com - Of course, no list of links would be complete without the obligatory site for forum goers. It seems that Gamesquad.com has garnered the most traffic in terms of sheer numbers of people (players and designers) who frequent its pages. There are a couple of other forums (such as on BGG) that are useful but Gamesquad is the most familiar in its usage and conventions and thus the most newbie friendly. Check out the Starter Kit-dedicated forum for best support.



7. Daniel Savarese's ASLSK #1 Programmed Instruction - I discovered this site after I had bought and played SK1 with the richfam Tutorials (here is the whole of the Savarese document in .pdf format). It is an excellent resource that complements the Tutorials. I highly recommend it with all the resources from BGG above as you start the SKs.



Well, when I started this post I didn't think it would get so big so I'm splitting it up into two! The second post will deal with stuff for the "less" total newbie (does that make any sense?!) ...



As an ASL neophyte I found that simply skimming the stuff on ASL available on the web was a valuable experience. Sometimes I imagine learning ASL on my own pre-Internet or pre-BBS days and I cringe in horror -- no wonder there are so many posts by people who talk about buying ASL when it was first published but never actually playing it due to its practically insurmountable learning "cliff". All hail Al Gore's creation! Part Two up soon...