Showing posts with label Consimworld. Show all posts
Showing posts with label Consimworld. Show all posts

Tuesday, February 2, 2010

I'm stalking Brian Youse - WO Scenario Pack!


This just in folks!

For us saps who can't make it out to MMP's Winter Offensive they've just dropped the WO Bonus Pack here:



Two scenarios, a new map and proceeds to ALS charity. Go get it!

Monday, October 19, 2009

Bonus Pack Action


ASL Starter Kit Bonus Pack #1! Announced a couple of hours ago here:

http://talk.consimworld.com/WebX?14@366.9nwhaouanqF.22@.ee6d502/76439

The good news, I think, is that ASLSK is getting much love from MMP. Awesome!

ADDENDUM - Back at home, here's some more stuff for you too lazy to get to CSW:

The HOT Box Cover (by Niko Escubi):

Cost is US$10 plus shipping.

Included is THREE scenarios for ASLSK1 level only and one SK-map, a new one, "P". Design credits according to Brian Youse (http://talk.consimworld.com/WebX?14@366.5vq9aoJCnS0.10713617@.ee6d502/76455):

I did Clearing Carentan, Chas Argent and I did One More Hedgerow, Ken Dunn did Sink's Encouragement. Ken and I created the map, Charlie Kibler painted it.

Order page is here: http://www.multimanpublishing.com/ASL/prodbp1.php

Monday, September 28, 2009

Really Chas-tastic!

So, it turns out that September is a very busy time for teachers. Who'da thunk it? Anyways, Chas is churning out the ASL stuff now:

Friday, September 11, 2009

Chas-tastic

Here's some fun news. (I've been out of it for a few days with the startup at school!) Good ol' Chas Argent, who has been the "Action Pack" guy for MMP for the past couple of years (more? less?) has been hired on as a full-time employee of MMP. Announcement from Brian Youse here:

Congrats Chas! I think, as many others do, that ASL is in great hands!

Thursday, September 3, 2009

AP6

I AM COOL!!!Well, well, well... what's this about?!

http://talk.consimworld.com/WebX?14@366.M3g4aKU5d3d.136@.ee6d502/75046

Half-boards...!

ADDENDUM: Chas Argent has posted what this might look like here: http://talk.consimworld.com/WebX?14@366.M3g4aKU5d3d.722@.ee6b46b/39375 COOL!!!

Friday, April 24, 2009

What the --?!

I AM COOL!!!Seriously, the MMP folder has EXPLODED again. I'm pretty sure I was caught up earlier this morning but now I'm staring at 250 more messages in the folder at CSW.

I'm afraid.

Hold me...




Also, this seems fun:

http://www.ths85.net/zekesaslparadise/asl-physics.html





UPDATE:
Ok, I'm getting caught up in the CSW folder now -- sometimes it becomes a chore. It seems to be a lot of hubbub about skulking. Skulking is the "gamey" tactic of assault moving your squads out of enemy LOS and advancing them back into the original hex later in the turn. Essentially you are trading the ability to Prep and AdFire for "invincibility".

I hate these kinds of discussions. Especially when people invoke the "realism" argument, i.e. How realistic is it for troops in war to run away and back to avoid fire blah blah blah?!

ASL, like others of its kind is a warGAME. Stop being dumb. Here's how you can handle it:

1. Don't do it. Get shot up. Prove to the world that you are dumb.

2. Do it but picture any number of visualizations that help you deal with it.

3. Just do it.

I suppose you and your opponent can agree not to "cheese" it by skulking but c'mon. Really. It's a game. And as soon as I figure out what VBM sleeze is I'll make the same argument. War-G-A-M-E.

Peace.

Tuesday, April 21, 2009

The "Future" of ASL...

I AM COOL!!!There has been a mini-tempest brewing up in the MMP folder on Consimworld.

A gentleman by the name of Lonnie Anderson has posted a short and impassioned plea to MMP about the accessibility of ASL. Here is the start of the discussion:

http://talk.consimworld.com/WebX?14@159.ZIKhelRE3XJ.384@.ee6d502/70746

As of this moment there are approximately 200 responses and counters to this posting. It's so long and involved I'm only halfway through it. (To be honest, it's been good discussion so far -- the occasional lapse of CSW into unremitting trashtalk has not yet occurred.)

Of course, I asked myself what I thought and here it is so far:

1. I think the idea of a ASLSK4 is awesome. I love ASLSK and the idea that it could extend in perpetuity is exciting but, in the end, is not realistic. ASLSK will continue in action packs and HASLs -- but honestly, if you want more you're not that far from full ASL and the great stuff available there. If MMP never does more for ASLSK I still think it's enough for us to go on.

2. HOWEVER, MMP must see the merit of perhaps doing something about reducing even more the Herculean learning cliff that getting in full ASL entails. MMP must have another mind-think and ask what could ease the transition from ASLSK3 to full ASL? I suppose they could wait for another Jay Richardson-type to show up and do it for them but really, why not a transition product. There's no question it would sell like hotcakes.

3. Newbies to the hobby, it's not that hard to learn ASLSK. Really it isn't. I've said this before and I'll say it again... In the event you can't find a mentor, the richfam tutorials are your tutor. There's no way anyone with any wargame experience or who can handle the intricacies of the more complex Euros can't handle ASLSK. Having now been more immersed into ASL I can see that just a leeeetle bit more effort from the new player to learn will work wonders. Stop expecting the beauty of ASL to magically manifest itself for you within seconds of pushing a counter across a hexside. Play a few games before giving up.

4. Hardcore/Grognard ASLers, do yourself a favour and don't make getting into ASL harder than it is. You certainly aren't expected to grow the hobby or be evangelizing or even friendly. But seriously think before you put down a newbie on CSW, BGG or wherever. I'm positive many have taken up the challenge of ASL(SK), then having found a literal wall of opposition to their presence on a forum or convention, decided that this stuffy old hobby didn't need them crowding out everyone else's style. Now that I think about it, yes, BE FRIENDLY. You don't have to mentor anyone but being nice costs you nothing.

5. As for the ASLRB2... in my humblest of opinions, that rulebook is a fantastic gaming achievement. It's a reference of epic proportions. But as I've said before, it's a dictionary for when you're learning a new language, not a bloody instructional course of study. Stop expecting this thing to teach you ASL. That's not going to happen.

Secondly, as good as it is, there's something wrong with having to learn ASL from a person rather than a manual. There must be something that can fill the gap between pushing cardboard around and approaching the ASLRB2 without having a personal tutor around. Alas, brighter minds than I need to solve this problem (or has it already been solved?).

Blah, back into the CSW stream...

[UPDATE: I've found that the posts I'm still reading are a fascinating cross-section of the kinds of people and learning experiences that would be interesting to anyone who enjoys ASL... as nutty as CSW sometimes is, this is a golden moment here.]

Monday, March 30, 2009

The end of VASSAL and MMP? Nah...

Not sure if some of you are aware of this but there was a mini-tempest-in-a-teacup in the past 24 hours or so on ConSimWorld in the MMP folder. First, MMP principal, Brian Youse posted that MMP was suspending VASSAL support for their products. Here's the post. Calm down now, he retracted the company's stance a few hours later here -- much to the relief of many.

Of course there was the usual uproar of geekrage in between -- not without good reason in my opinion. Support for VASSAL and VASL for ASL is critical in some people's eyes to the health of the hobby of ASL and wargaming in general. It's already hard enough to find a face-to-face opponent -- many don't need yet another barrier to entry when it comes to enjoying their games.

Though I can understand the arguments of withdrawing support: MMP must maintain control of their copyright and doesn't want to be supporting electronic versions of their games which are freely distributed etc. etc. -- the way I see it -- and yes, I'm an nothing more than a voice in the wilderness -- VASSAL and the Internet keeps the hobby alive, pure and simple.

A few cogent and well elucidated voices chimed into the discussion. Jay White asked a series of pointed questions to Brian:

1) Are you willing to provide map / counter artwork to a third party so they can make VASSAL modules?

2) If not, are you willing to let customers make their own modules?

3) Are you willing to let individual game designers release VASSAL modules?
i.e. Hans was delivering VASSAL modules for the Gamers series at an alarming rate, and Adam Starkweather said there would be VASSAL modules for his GTS games. Hans seemed to enjoy what he was doing, and I can't see how that would be a drain on MMP's game-designing resources. Which leads me to ask again:

4) What is the reason for the change of heart w.r.t. releasing VASSAL modules, because it can't solely be about draining MMP's workload (based on Hans' enthusiasm..)

5) Are you going to keep existing VASSAL modules online, or will they eventually be removed?


Carl Frederick posted this:

If it's going to be so wonderful, what could possibly be a valid reason for stopping production of Vassal modules in the meantime? From what you're hinting, it's obviously so much better that a handful of Vassal modules produced between now and then can't hurt. This is the part that's got me hacked off. And, I've been in software (and a game buyer) long enough to know that whatever date is being promised on either side won't be kept. And those experiences have made me jaded enough that "trust me it'll be great" causes the exact opposite reaction in me.

Some good questions were asked and some excellent points made. For me personally I see GMT's support of VASSAL versions of their products as a value-add. By far they are the most open company when it comes to making their products available online and it doesn't seem to hurt their popularity or bottomline. I know that GMT will have a VASSAL module of their games so I can either play with others online, set up some quick virtual solo sessions or *gasp* try out their games before I buy them (i.e. I did just this before I bought Manoeuvre).

In the few hours between finding out about losing VASSAL "support" and their rescinding the idea, at least a few posters on CSW were threatening MMP with walking away from pre-orders and closing up their wallets. I admit I was entertaing the same thoughts. Did this flirtation with leaving VASSAL support behind have anything to do with Curt Schilling's newly freed time? Is 38 Studios or Green Monster Games or whatever he's calling it this week doing something with ASL online? All of MMP's products?! Who knows...

I just know this. MMP and wargame companies need VASSAL. Not having a solution to the online issue is ridiculous. Don Greenwood, legendary wargame designer, and head honcho on ASL originally said it best himself, "The Internet saved wargaming." (Listen to his interview on the Point2Point podcast here.)

I'm going to echo Mr. Frederick here but I'm totally on his wavelength... If MMP has an idea in mind that allows them to monetize their IP in VASSAL-like fashion I'm all for it -- just not at the expense of putting an end to all the hard work of their fans who create the VASSAL modules of their games in the meantime. Coming from the world of computer games I've heard the siren song of vaporware more than a few times and the funeral dirges supposedly caused by pirates. As soon as MMP has a workable VASSAL alternative I'd be willing to support it if there was a reasonable cost. I'm sure many of the hobbyists would be more than happy to do so as well.

Sunday, February 22, 2009

A reason to love ASL...

I AM COOL!!! So I'm sitting around marking assignments and waiting to watch the Oscars with Mrs. Scrub and come across a post on the ConsimWorld ASL folders that just makes me chuckle.

Because I totally get it.

With apologies to Mr. Buck Karpowitz who posted the original question on CSW here, read this:


Will wagons galloping while towing take a wreck check EVERY hex because of the +1 for towing. That the way I played it, but I think I might see an argument that the +1 for towing wouldn't be considered 2MF for entering a hex and would not by itself cause a wreck check.

But if there was ground snow, then galloping on the road would definitely cause a wreck check each hex, whether towing or not, correct?



I know a year ago that would have had me running in terror. To quote the NBA's motto, "I love this game".

Monday, February 2, 2009

Just some musings about full ASL...

HOT DAMN I'M BIG!!!Things are kind of in a lull right now with my ASLSK games. The Prawn and I are stuck starting up a new semester at school (we are the teachers though...) and my VASLeague game is still stalled at the start of turn 3 (I see now why it takes 2 months to play a game!).

So, what am I thinking about?

Full ASL.

There's a bit of chatter on the ASL forum on ConsimWorld about the utility of ASLSK and the possibilities of an ASLSK 4-type product that takes the final leap between full and SK-level. There are some old timers who can't make the cognitive leap back to SK-level and to be honest, why should they? If they are good with full ASL they should teach it. If you have to go about it on your own, you grab ASLSKs.

Regardless, my own thinking is that I've always had full ASL as my eventual goal. ASLSK is awesome, edge-of-the-seat excitment levels of awesome. But part of the interest I have in ASL is in grokking the whole shebang. Is this ego? Is this just the need to say, "Hey you there, playing Agricola! Play a real game -- Advanced Squad Leader!"? Do I just feel the urge to wear an imaginary badge of smugness on my chest that says I play the world's most complicated game?

The funny thing is, once you get a few games under your belt, ASL doesn't seem that hard. Granted I could plop the ASLRB in front of my Eurobuddies and they'd cringe in horror, crossing themselves but I personally don't see it as an obstacle -- it's just an interesting challenge.

A question I sometimes see posted on BGG or CSW or GS is whether a newb could ever comprehend the full rules or should they buy the full rulebook or where's the next step after ASLSK3? My opinion is simply this: if you are satisfied with ASLSK as a full and complete wargame unto itself and don't want to climb the ladder, don't. However, having personally bought the full rulebook and starting to read parts of it I can see that the "gap" between ASLSK and full ASL really isn't that big. At least the divide is no bigger than that between "real" ASL players and us SK newbs.

Let me give you an example. There are holes in ASLSK-level rules. Sorry, I said it. The Tiger tank counter in ASLSK3 has a red movement allowance number. In the ASLSK rules and vehicle notes I found nothing that elaborated on this except that Russian T-34s with the red number required a start-up check and on a DR of 11-12 had to stall for DR MPs before restarting again. [Aside: if you can understand what I just wrote you're ready for full ASL.] Well the Tiger had no notes on this, or at least I couldn't easily locate them. Nor were they in the full ASL Chapter H notes. Instead I had to consult the ASLRB2's section in chapter D (I think NRBH) on mechanical reliability and lo and behold there it was in plain language - mechanical reliability was the same as the T-34s but the DR check was 12 (not 11-12).

This is not an exclusive example. If you have a problem or gray area in the rules in ASLSK, the ASLRB2 pretty much answers it -- fast! The rules are clear, organized and the glossary is terrific. I read a great comment on the rulebook on BGG (I'll try to find the author but BGG is down right now); the writer made the analogy of learning English as compared to learning ASL. You'd use the dictionary as a reference, not a course of study. Just so with the ASLRB2. Learning ASL by reading the rulebook starting with Chapter A, section 1.0 onwards to Chapter D/H's last section is ridiculous. The ASLRB2 is your reference when it comes to learning the language known as Advanced Squad Leader.

So, read the ASLSK rules, richfam's tutorials, get the cardboard down on the maps and just shoot a couple of squads against each other in some terrain following the great SOP playaids out there. Play a scenario. Take it slow, do it solo. Teach it to a good friend. Re-read the rules. Pick up the ASLRB2 if you want to upgrade to full ASL and use it as a reference, not a bloody novel. Enjoy. Challenge yourself.

Off the top of my head, here are some other reasons to get the ASLRB2 if you're just a SK newb:

1. Chapter K. The original training notes that came with the original starter kit (module 2: Paratrooper) is included now with the ASLRB2. It's great. I'd argue that it's a great companion to the SKs.

2. If you have the ASLRB2 this programmed instruction method to get to "full" ASL becomes applicable. Some people taught themselves ASL with this programmed instruction set before the luxury of SKs.

3. Chapter H notes are cool. I find this chapter as fascinating as everyone else. The level of detail boggles the mind here. As a wargamer who loves historical and designer notes Chapter H is like pure gold.

4. The ASLRB2 is basically the result of almost 2 decades of refinement in Squad Leader. It is the "Bible" and its word is law. And you can pretty well depend on it where in certain situations in SK you'd be kind of on your own.

5. This is ironic but it should be obvious that having the ASLRB2 should make you fully aware that you don't always need every part of the rulebook for every scenario. You don't need the majority of edge cases when you play any given scenario. No one, not even the mighty gods of ASL (whoever they may be), memorize the whole book, but use it as the reference it was supposed to be. Dictionary::English - ASLRB2::ASL. It's super well organized with some great illustrations and examples, well worth the $80 or so.

I'll shut up now. Let me know what you think if you're out there.

[EDIT: some interesting posts already. It's nice to hear from readers about their thoughts. Though I don't want to splinter the discussion I also posted a request for comments here on Gamesquad and feel free to post there too if you want. I think it's an interesting question as to whether there needs to be any more SK-level support.]

Friday, November 21, 2008

Starter Kit #1 BACK IN STOCK!!!


Well it's back in stock at MMP so buy your copy asap for Christmas! Here was the announcement on CSW. Here's the order page on MMP. US$24. GO!

Saturday, October 18, 2008

Starting Up - Web Resources Part Two

I DON'T KNOW BUT I'VE BEEN TOLD!!!

So here is part two of Web Resources... I'd like to thank the Wiggles for coming to Toronto and delaying this post! I've tried to put the links up in a nice progression so that the further down you go from number one, the more complicated the content will be to newbs:


8. ASLOK - This is the official website of the ASL Oktoberfest "convention". It's basically considered the World Championship of ASL and hosts a week-long series of ASL events and tournaments. Though I haven't had the pleasure of attending (yet!) the tournament organizers run a mini-workshop/tournament for newbies called "Maneuvers" that is Starter Kit friendly. I suppose that learning ASL from the experts at ASLOK would be the best option around. More likely though us newbies will get a bigger benefit from their fairly up-to-date links page. The page has links to clubs, third-party publishers and miscellaneous resources.


9. Desperation Morale - Early on in my research on ASL before picking up the Starter Kits I ran across Desperation Morale which is a website dedicated to the wargame by one of the hobby's well-known scenario designers Mark Pitcavage. The actual first attraction to me was the ASL Museum that hosts a wide variety of photos of ASL-related objects -- things like dice towers, 3D-maps, miniatures, storage methods etc. It's nothing short of fascinating. The website has an attached forum, downloadable (FREE!) scenarios, play-aids and an advertisement to buy Mr. Pitcavage's ASL scenario design guide. What is probably most useful to the newbie however, is the "World of ASL" pages which are a virtually comprehensive guide to every ASL product ever published (by Avalon Hill, MMP or third parties). Practically every publication gets a rundown by Mr. Pitcavage of its contents and a small evaluation as to its usefulness. There is no question that a newbie without any idea of what to buy (or even figure out what is what) to get into the hobby would find the website invaluable.


10. Miscellaneous blogs/club websites: TPBF is not the first blog to focus on the experiences of an ASL player or the hobby. There are quite a few club and individual websites out there that are current and "living". Check out the links page on the ASLOK site (above) and the clubs listed. Here are a highlighted few:
  • http://countzeroscorner.blogspot.com/ - Right here on blogspot there is at least one other ASL player blogging his experiences. "Josh" runs countzeroscorner.blogspot.com which also doubles as the Spokane ASL club's website. Josh was kind enough to comment on TPBF's first post and we'll see if we can't all make a concerted effort to sell others on this fine wargame and hobby.
  • http://banzaipipeline.blogspot.com/ - Ostensibly the most current form of the Texas ASL club whose Banzai magazine has run for years and years. The Banzai Pipeline is updated quite frequently with AARs (after action reports -- short comprehensize debriefings of playings of ASL scenarios). Some of the Banzai back issues contain interesting strategy articles. The Pipeline AARs are great for newbies to see what full rule ASL is like.
  • http://aslok.blogspot.com/ - (not to be confused with ASLOK above) Another ASL blog run by Todd Wiley from Michigan. His tournament AARs are great for newbies who are curious about the more competitive world of tournament ASL.
  • http://www.winhaven.net/TRAC/ - The Tri-State ASL Club's website which is not on the ASLOK links page probably due to the fact that it doesn't seem to be very active anymore, has a few interesting links for newbies, especially on their ASL Basics web pages.
Those are only a small sampling of the clubs and blogs out there or even aware of.

11. http://www.vasl.org/ - The VASSAL Engine is an open-sourced Java-based software application designed by one Rodney McKinney that allows users to import boards and game pieces into its format and play boardgames over the Internet remotely. It leverages the advantages of the computer like easy set-up, takedown, saving games, chat capability, match-making etc. VASL is the module that allows VASSAL to simulate the boards and pieces of ASL. It has, reputably, led to a major upswing in the ASL hobby as being "face-to-face" is no longer a requirement to play. Most major boardgame publishers, especially the wargaming ones, see VASSAL as an extension and competitive advantage to their products. Best of all VASSAL and VASL are free. How is this possible? As mentioned, the project is open-sourced and Mr. McKinney derives no commercial benefit outside of the donations he receives and the engine itself does not have an Artificial Intelligence or programmed opponent. It merely hosts a method of display of boards in a virtual manner for opponents to manipulate via mouse and keyboard -- in other words, you still have to buy the rulebooks and know how to play, VASSAL just let's you do it with someone across the world at the same time. VASL is worthy of a series of posts all by itself so I'll leave it there. Newbies can find the best use of it immediately by finding players who are willing to teach them in the game lobbies and saving board set-ups while learning.

12. ConsimWorld - This website is famous for its hosting of very old school chat forums dedicated to wargames (CONflict SIMulations). More web savvy users may find that ConsimWorld's unusual conventions of having a continuous discussion per topic rather than threaded posts archaic and user-unfriendly. For example, contrast ConsimWorld's forums to BoardgameGeek's -- it seems that the "divide" between new Euro-gamers and wargamers of the past is alive and well in this communication methodology. That being said, newbies who are unafraid (or just want to lurk like me) should check out the MMP folder, the ASLSK folder and the ASL-proper folder. It takes a bit of effort over a few days and then you'll be able to follow the conversations a little more easily. Be aware of course that in-jokes, personal familiarity and occasional snobbery make for an intimidating community to break into for some. I've found however, that CSW's greatest strength is its unparalleled involvement of wargame designers in the various discussion folders. If you want to get closer to the people who make wargames and ASL, go to CSW.

Well there you have it. Some of the most useful websites out there for aspiring ASL players. I hope it was useful.