Showing posts with label VFTT. Show all posts
Showing posts with label VFTT. Show all posts

Sunday, June 7, 2009

A couple of threads...


... from Boardgamegeek for those of you who haven't seen them:

1. richfam has a new geeklist up for the "Best ASL Scenarios". It's here: http://www.boardgamegeek.com/geeklist/10504

2. Attached to the list is a link to his "Next Steps" thread that reprints his article from a VFTT issue: http://www.boardgamegeek.com/thread/80764

[EDIT: I have been informed by the commissars that the new list is old. And that I will be shot by firing squad tonight. :) ]





Anyone play any ASL(SK) yesterday to mark the D-Day anniversary? I was only able to get in an Overlord game of Memoir '44.

Friday, January 30, 2009

What's going on?!

I AM COOL!!!Jeez, you don't make a post in a week and even the Prawn jumps on you. Besides whipping him in Twilight Struggle (again) I've been dabbling in other wargames this past week.

There is some ASL news though.

First, View from the Trenches, the British ASL Journal has released their latest issue here.

Secondly, I've had the 2-Half-Squads link me and chat me up -- much to my wife's amusement. If anyone is brand new to ASL(SK) and wants to start at the beginning of my journey start here and just keep running forward in time 'til you get back to the present day. Like a time machine!

Thirdly, my VASLeague game with my fine Italian opponent has been stalled a bit on the start of turn 3 -- I think we've both been hit with the Real-Life Stick. It's an intense game and I'm learning a ton. I'll try to post a progress report soon.

Finally, I'm about 60% through my eASLSK3. I hit it when I have a few moments of time and feel like vegging out in front of a computer.

p.s. I love my dice tower. Even the Prawn can hit the target half the time!

Monday, January 5, 2009

New Year? New Readings!

I'm constantly amazed at the quality of fan-made stuff that is out there. Anyone who has played PC games in the past few years has definitely been exposed to the "mod" scene out there. Mods are works by hobbyists that run from small tweaks to their favourite games to wholesale, from-the-ground-up revamps.

For ASL in particular I've mentioned richfam's contributions to helping people learn and enjoy the wargame. In the past couple of weeks I've not only found more stuff by richfam but others and I wanted to share them. Think of this as Web Resources post #3 (post #1 and post #2).

1. Well, let's start with a slightly different but altogether very familiar way to learn things. We've all taken courses of study in school and maybe even done some "distance" learning. Mr. Russ Gifford contacted me on the 'Geek about a month ago and offered to share his efforts at creating a Learning ASL course of study in multimedia format. Of course I said yes and he mailed me a slick little CD over the holidays that I only recently started to enjoy. Yes, I said enjoy! Mr. Gifford has a natural teacher's voice (he is a pro at this actually) and his initial lessons -- done in Powerpoint format -- take some of the esotericness out of the intimidating process of learning ASL. If you want to see what Mr. Gifford is up to check out this thread on the 'Geek or go straight to his personal site here.

2. You all should have read over richfam's 5th ASLSK Tutorial which was made available on the 'Geek recently. But have you checked out some of the other stuff on ASLSK that he's written about? Here's a discussion on when to close combat and when not to. Have you started reading all the View From the Trenches newsletters by the British ASLers out there? Well, here's richfam's neat index of useful articles from said newsletter. Here's his unofficial ASLSK3 errata list. Here's his take on the AFVs in ASLSK3. (And this would have been useful when I played Talloaf the other day...) Richfam's overview of S21 Clash at Boriskova. Ah hell, just go here! This man has been busy!

3. I've also mentioned and linked Daniel Savarese's ASLSK work. Apparently he also did a review of S2 War of the Rats -- perhaps the Prawn should take a read...

4. This is one I knew about before but some people still haven't seen. MMP hosts a small Flash demo of the Movement Phase and Defensive First Fire here.

5. And finally I'll pimp out the 'Geek again. Always check the ASLSK1-3 boards and read over session reports and rules questions. Nothing helps learning more than making it a collaborative effort -- something the Internet makes easy. You never know where it might take you. For example, I decided that I'd post a session report and noticed that Talloaf was posting similar ones. He and I hooked up over email and then subsequently to VASL where we now know a lot more about AFVs than if we had just lurked and done nothing.

Last thing, I know from just running this silly little blog that it takes more than a trivial amount of effort to "give back" to the hobby and I want to commend everyone who I listed above and anyone else who has posted a session report or AAR, or put together a learning package or playaid for their gaming buddies, or somehow took the plunge and did something to expand ASL outside their immediate comfort zone. Kudos to you people; your work is much appreciated!!!

p.s. And just as I wrapped up this post I found a new resource (from Count Zero's Blog!): Alain Borel, a French ASLer, has posted small scenarios that were used in Vae Victis magazine to teach specific ASL rules. Check it out here. Anything else I missed this time through? Let me know in the comments or via email.

Saturday, October 18, 2008

Starting Up - Web Resources Part One

RALLY DAMMIT!!!
So, you're curious about ASL and, like me, found the idea of learning and playing the game a daunting task without anyone to tutor you in its finer points -- or even how to get started... Perhaps you've even picked up an ASL Starter Kit (#1-#3) or the ASLRB itself, but it's still not clicking.

For me, I found that the Internet has been a godsend in terms of aggregating information on how to start playing this wargame. Here is an annotated web bibliography for total newbies (and people who found the search term ASL on google to be a little less than expected):



1. "Richfam"'s ASL Tutorials #1-3 - (And #4 here with graphics even!) As mentioned in my last post, Boardgamegeek user "richfam" (Jay Richardson) has created the obsolutely best introduction to ASL that I've seen. If not for his tutorials I doubt I would have ever picked up the Starter Kits or even understood how to begin playing. Mr. Richardson has used a very easygoing, narrative style, to explain and break down the reasons for the rules. After reading his tutorials you can easily visualize the action. For example, his explanation for residual fire left by defensive first fire totally makes the system comprehensible. The Starter Kits just give you the rules and not the whys and wherefores. If you've picked up the official ASL Rulebook or perused the Starter Kits you'll understand the difference between legalese and narrative rule writing style immediately.



I'm not putting down the "ASL-ese" of the official stuff, since an experienced player would find that much more useful, but being introduced to the game with the richfam Tutorials has been basically akin to having an expert player around to show me the ropes. Kudos to Mr. Richardson! Many on BGG eagerly await the final installment of the tutorials (#5) which will address Armoured Fighting Vehicles (AFVs) aka TANKS!!!



(In my last post I wondered why richfam wasn't hired by MMP but I understand now that he has been employed in some capacity by them in their periodicals -- way to go!)


1.a. Boardgamegeek Files - Proceed immediately to these files and print them!




2. An Introductory Guide to ASL - I found this .pdf file hosted on the "View from the Trenches" website (VFTT being the long running British ASL newsletter) though it is also on BGG. It's not the easiest thing to absorb in order to learn the game but it's "official" in that it was ostensibly written by MMP, the publishers of ASL itself. Unless you have mucho experience in wargaming and/or have had at least some exposure to the game I don't see total newbs as gaining much other than having a very short but somewhat comprehensive summary of the game as a whole. The best reason to check out this guide is the FREE print and play stuff incorporated into it. A little bit of printer ink, glue and elbow grease will get you a small functional introductory scenario to start. As for View from the Trenches itself, all of its issues from the very very beginning are available on their website and fearless newbs should check them out.



3. EIGHT STEPS TO ASL: A Programmed Instruction Approach By Jim Stahler - Found on the MMP website itself, the document/article appears follow the standard wargame-style learning convention of "programmed instruction". That means that you are slowly given short chunks of rules to absorb and learn in increasingly more complicated scenarios. Hopefully, by instructions' end you'll have the full ruleset (or at least most of it) under your belt. Now, to be honest, this method isn't best given that the Starter Kits have superceded it and that this eight-step approach requires the financial commitment of at least the official Rulebook (~US$65 versus the Starter Kits' ~US$20-35 each) and the first module Beyond Valor (~US$90). I've included the link here though because I find it interesting how learning the game in the past without an experienced player would have been tediously and almost impossibly obtuse for the total newbie.



4. The 2 Half-Squads Podcast - Podcasting has finally come to the world of ASL. Of particular note is the sixth episode where they do a more concentrated job of focusing on how total newbs can learn the game. However, the 2 Half-Squads always make an effort to explain things in their broadcasts. Spontaneous and entertaining, Jeff and Dave's podcast is an easy listen -- I've burned the first ten episodes to MP3 to listen to on the daily commute and have enjoyed them immensely. For newbies, Jeff and Dave do a good job making ASL fun. The only caveat I have is that the first two episodes (possible three) have some serious technical issues (ironed out by the later episodes).



5. The ASL Webdex - The Webdex is a great, albeit slightly dated, compilation of web resources for ASL. It certainly shares a bit of the roughness of some of the early hamhanded efforts of ASLers on the Internet in its presentation. However, there is a LOT of good stuff there that is sub-divided into areas corresponding to the ASL full Rulebook. For newbies there is a dedicated page here.



6. ASL Forums on Gamesquad.com - Of course, no list of links would be complete without the obligatory site for forum goers. It seems that Gamesquad.com has garnered the most traffic in terms of sheer numbers of people (players and designers) who frequent its pages. There are a couple of other forums (such as on BGG) that are useful but Gamesquad is the most familiar in its usage and conventions and thus the most newbie friendly. Check out the Starter Kit-dedicated forum for best support.



7. Daniel Savarese's ASLSK #1 Programmed Instruction - I discovered this site after I had bought and played SK1 with the richfam Tutorials (here is the whole of the Savarese document in .pdf format). It is an excellent resource that complements the Tutorials. I highly recommend it with all the resources from BGG above as you start the SKs.



Well, when I started this post I didn't think it would get so big so I'm splitting it up into two! The second post will deal with stuff for the "less" total newbie (does that make any sense?!) ...



As an ASL neophyte I found that simply skimming the stuff on ASL available on the web was a valuable experience. Sometimes I imagine learning ASL on my own pre-Internet or pre-BBS days and I cringe in horror -- no wonder there are so many posts by people who talk about buying ASL when it was first published but never actually playing it due to its practically insurmountable learning "cliff". All hail Al Gore's creation! Part Two up soon...