Well I've caught up to the current posts on the MMP folder. [See last post made minutes earlier!!!] It only slightly deviated into stupidity near the end. Here's a nice post I cherry-picked from Todd Pytel (he was quoting Mark Pitcavage as well). I think it a nice succinct post and summarizes some of my thoughts as well:
---If you have played all the way through ASLSK3 and you are still afraid of ASL, then it is not for you. Stay satisfied with ASLSK or seek out some other game. Don't look for endless baby steps.---
Perhaps I could rephrase Mark's point more diplomatically and provide some further justification for it. To those people that want SK4+: You want to play ASL.
Great! Now, here's the thing. Nobody knows every ASL rule by heart. In fact, there are a bunch of relatively common ASL rules that I'd guess only maybe the top 10-25% of ASL regulars remember completely - stuff like Airpower, Deep Snow, Spreading Blazes, Canister Fire, etc. They're not that far-out or difficult as ASL rules go, butyou just don't use them every game. I'd say that nearly every scenario I play has at least one thing in it that I don't know off the top of my head, and often that I've never seen before. If you want to be an ASL player, this will happen to you. So, you're going to have to look them up. In the ASLRB. And understand them well enough to apply them in the scenario. This is an unalterable fact of playing ASL.
Now, there are only a handful of significant rules in a basic full ASL scenario that aren't in SK3. Those rules are your first test. You have to be willing to find them in the ASLRB and spend some time and energy parsing the sentences and understanding them, because that's what we all have to do nearly every game. If it makes it easier, trim that step down a little more and choose to ignore some rules. For example, play a full ASL scenario without HOB and Snipers so that you can focus on Concealment and Bypass movement - the scenario isn't going to come crashing down around you.
But at some point, you have to come to grips with the rulebook. There is no other way. If you can play SK3, you're well, well past the point of dealing with dozens of interlocking, fundamental rules. You can play scenarios and learn just one or two more rules at a time, just like the majority of regular ASL players do when they play a scenario.
When Mark says that ASL is "not for you" if you can't go from SK3 to full ASL, it's really not an "are you tough enough?" comment. The nature of the game is that you're always learning something new about the system. You simply don't "know how to play" full ASL in the same way that you "know how to play" SK3. You're always using the ASLRB to improve your imperfect knowledge. An SK4 would only delay your recognition of this fact. It wouldn't make dealing with it a lick easier.
If you're truly uncomfortable with digging into the ASLRB to learn something new, then (sadly) ASL is probably not the game for you, because that is, to some extent, what ASL is all about.
Nicely said sir.