Wednesday, December 16, 2009

Battle of the Bulge

It's the 65th anniversary of the Battle of the Bulge today -- one of wargaming's "Biggies". As I'm sitting here pondering which of my Bulge games to play it suddenly struck me that I should have a ASLSK scenario set during the battle right?

Hmmm, a quick flip through the scenario binder shows nothing... S30 Ripples on the Pond is part of Operation Queen that was just before the Bulge... but that's it.

Anyone know of any ASLSK scenarios set during the Battle of the Bulge? Or should I just dig out FAB: Bulge or SCS Bastogne?

Tuesday, December 15, 2009

U15 AAR - Battle for the Warta Line Part I

INTRO & SET-UP

It was a brisk day on the 6th of September, 1939, when the leading elements of the Leibstandarte SS Adolf Hitler Regiment threatened to cross the Warta River and encircle the elite Polish 10th Infantry Division in the opening battles of what would become WWII.

Likewise it was a crisp winter day a couple of weeks back when Andy and I hooked up once again at TABSCon to play ASL scenario U15 - Battle for the Warta Line and reenact this interesting firefight. I had been out of ASL for a few months since my last VASLeague game, busy with real life and was raring for some action.

Jonesing for a go with Allied Minors, Andy picked this scenario from the recent Turning the Tide pack from MMP. It's a pack that updates 20 old school Squad Leader-era scenarios to the ASL system and are ostensibly "classics". Long story short: it was F-U-N.


U15 - Heavy early war action!As mentioned U15 pits the fledgling Leibstandarte SS Adolf Hitler Regiment against the dug-in bits of the Polish elite 10th Infantry Division. I was the latter and within minutes of getting out of car, putting together a sick defensive set-up that would have the nascent SS goosesteppers twisting on barbed wire... or so I hoped. It was just my second full ASL game ever and I think I acquitted myself well.

Above is a VASL screenshot of the boards. Right is NORTH, down is the Polish (EAST) side which I had to prevent 16VPs of Germans from exiting. VPs were standard 1 per half-squad equivalent, 1 per leader +1 per negative mod, but no VPs for vehicles and crews. Upon a quick survey of the board it seemed like the best way, in my mind, to slow down the Germans and give them the roughest time was to funnel them into the "village" on the eastern board, anchoring the flanks with oodles of barbed wire and foxhole fortifications I was given on the OB. On top of that, I had a few interesting toys to set-up too: an artillery phone (OBA!), and a 1+3+5 pillbox.

What's that you say? Second game and the scrub is already dabbling in the arcane arts of OBA? It's easy, when you have your more experienced opponent do all the work! Hehe.

So, given a few minutes to figure out what foxholes and barbed wire were (and finding a notebook to write down HIP stuff -- the leader with phone especially) I came up with this layout, again, recreated from my crappy blurry photo in VASL:

The dark brown squares are the foxhole locations which would be HIP. The pillbox I placed on the extreme right behind barbed wire (white squares) with overwatch over a quarter of the boardspace. No doubt some more experienced player is choking in laughter at me now -- and after the game Andy suggested that the pillbox should have gone on a hill with CA of even more area. My thinking at the time was that the pillbox would threaten the easiest approaches of the German vehicles -- TWO Panzer IBs (oooh scary) -- and I would actually distribute the majority of my ATRs amongst the other infantry scattering the map. I chose a modified reverse slope defense. Most of my men would be in smaller half-squads delaying the enemy and trying to run back to the first line of defense on the eastern board.

Much of the barbed wire was meant to prevent end runs by Andy's infantry and funnel them into a more concentrated bunch where I could inflict grievous harm with my OBA. I had no illusions though; no plan survives contact with the enemy, or the dice in ASL!

Below is a VASL recreation of the set-up from the blurry photo I took. I blame the insufficient pre-game coffee!


Below is a detail of the set-up on the left flank. Of note is point A where I threw my best leader, a 9-2 with an MMG and full squad in a foxhole behind barbed wire and on high ground. Note that most of my squads were dispersed as an anti-OBA measure. I also reasoned that should Andy choose a flank to hit, this would have been the side as the opposite flank had the more menacing pillbox.

I think I put two ? counters with a half-squad in the uppermost middle stack -- my one really diversionary stack. Andy couldn't discount there being two squads or a squad and a nasty SW in it. Did it work? I'll let Andy answer that one...

At point B I put the HIPed 8-0 leader with the arty phone. Note my inexperience here in forgetting/not knowing about the second floor placement of the squad. Stacked with him was a single squad and ATR. Again, I was hinting at an MMG here but wanted to surprise Andy with an ATR, which I felt he would lead with.


On the right flank you can see point C, where I placed my main point of defense in the middle front of the village. In a foxhole was my second best leader (9-1) and two squads (one?) and an MMG under a concealment counter.

Point D was the pillbox. There I put two squads, my last leader and another ATR. (Yes, early in the game Andy told me that was illegal and one squad popped out!)


EARLY TURNS

The very earliest turns were a bit slow, as most scenarios are, as we sorted out how to OBA and Andy contemplated my bizarre defense. HA! On the left flank, I saw some of the SS infantry try to flush out and determine what exactly they were facing under the ? markers. (? are basically concealment markers, one of the key differences in full ASL from ASLSK, bypass and SAN being the other two.)


My plan here was to hold up the German hordes for a turn or more (if I was lucky) and retreat anything I could to another defensive line. For the left side, I was hoping to delay and harrass in the midst of the woods, especially under concealment.

Luck did favour me greatly in the beginning... Andy's first OBA roll was a 12DR, essentially he broke the radio and his repair dr was a 6. So much for artillery raining down on the Polish. It appeared that the German war machine was still a bit creaky at the start of WWII. What was more, Andy malf'd his PzI's MA (an MG) and that repair dr was also a 6.

Now if you know anything about a game like ASL, being so damned lucky in the beginning usually spelled a severe dicing later on. I won't lie to you, I was very happy about the dice but I knew I was in for it later...


Well, for now, the DRs were Polish-friendly. A German half-squad was vapourised in their MPh on the left making the early boxcar count for the bad guys something like 3 in two half-turns.

In more good news, my OBA hit a small concentration of German squads on the centre-right, on the edge of the open ground. I rolled a 3DR for a 2KIA and it seemed I could do no wrong.

By turn 2-3, the Germans were pushing hard on the middle towards point B and my OBA phone (I am amazed at how much I had to keep secret from Andy -- but here I flat out asked him what I could do with the second floor observer...). As he kept some of the advanced Polish half-squads locked in CC, large stacks and his other PzI were advancing steadily.

I may have surprised Andy with the ATR in the building and his PzI was vulnerable for a crucial turn but my men were unable to find the range and their shots were wide... You may scoff at a lowly PzI, but to quote a famous axiom, "In the land of the blind, the one-eyed man is king". The PzI was that one-eyed man, jumping the line and causing havoc with my troops shifting from the right flank to try and stop the flood in the middle.

It would NOT be pretty...

Sunday, December 13, 2009

Newbie November... in December...

I HATE Italy! I count myself among the lucky few. That is, the lucky few that can coax a wargame session out of their wife. So I didn't complain much when my wife, who has suffered through Combat Commander, Hannibal: Rome vs. Carthage, and Bravery in the Sand etc, drew the line at ASLSK. One look at the hexes and counters and she shivered in fear.

Well, it only took a year but she broke down the other day and said she wouldn't mind learning it. We tried to get a game going in November but failed -- thanks kids! -- but got in a couple of sessions this past weekend in S1 Retaking Vierville. Long story short, I gave her the American paratroopers and balance and it came down to the last turn as usual in this great scenario. [If you want to see my first AAR from this scenario click here.]

On turn 5, in my last half-turn, I made a run into the village and was hit by THREE DRs of 3. Let's just say I became quite proficient with the upper row of the IFT. It came down eventually to a CC in one of the last victory hexes where three burly paratrooper MMCs pounded the snot out of my one 9-1 leader and elite half-squad. Was it fun? Dude, I played ASL with my wife! Hell yes!

Anyways, it's been just over a year playing this awesome game called ASL and I've got a lot to reflect on. Here's a list of fun things:
  1. I've played about 20 SK scenarios now. Enough that playing S1 again was almost bizarrely easy. I miss my support weapons and vehicles!
  2. I've played just 2 full ASL games (with Andy) and it's been great. Not at all do I feel like I'm in over my head. So, for me at least, SK was a great way to dip my toe in the waters of full ASL.
  3. I have a LOT of ASL stuff.
  4. I have met and befriended a LOT of people through this game.
  5. I cannot wait to see where I am next year with more ASL and wargaming under my belt.

It's been a fun year. For those following along, I hope it's been good to you too. More AARs soon!

Monday, December 7, 2009

TABSCON AAR...

... will be posted soonish. I had a boffo time and all I did (and had brainpower for) was play Andy in a ripping fun scenario. Here's a teaser pic for you. Yes, that is the evil SS doing evil sleeze. I love it!

Friday, December 4, 2009

TABSCON December 2009



I've been totally out of it for the past few months thanks to school start-up, volleyball coaching and swine flu beating up on the kids. But tomorrow is TABSCON damn it and I'm going!!!

If you're in the Greater Toronto Area come on out. Admission is $5 and it's non-stop gaming. Andy is going to whip me in another full-ASL game and who knows what other shenanigans will happen -- the Prawn will even make an appearance!

The website for TABS is here: http://www.tabsonline.net/
Be there or be square...

Wednesday, December 2, 2009

2-Half Squads Moved

Well it looks like the fellows from 2HS have moved their site and contents from podbean. The new updated URL is:

http://www.the2halfsquads.com/

They're up to episode 28. I need to catch up!

Friday, November 27, 2009

MMP's Black Friday Sale

I AM COOL!!!MMP is having their yearly Black Friday Sale for US Thanksgiving. It's only 24 hours and is web only so get going -- as of this posting you have 7 hours!

http://www.multimanpublishing.com/sale/bf09.php

You've got Action Pack 4 and 5, along with Valor of the Guards and Special Operations #1 (it's got a couple of ASLSK scenarios and some great content for other MMP games).

Of the other games I have and LOVE Stalingrad Pocket II, Warriors of God and Storm over Stalingrad. I don't have the other SCS titles but if they are as good as the rest in the series you might want to add them to your cart!

Oh, and Happy Thanksgiving to our American friends!

Tuesday, November 10, 2009

Lest we forget...


In Flanders Fields the poppies blow
Between the crosses row on row,
That mark our place; and in the sky
The larks, still bravely singing, fly
Scarce heard amid the guns below.

We are the Dead. Short days ago
We lived, felt dawn, saw sunset glow,
Loved and were loved, and now we lie
In Flanders fields.

Take up our quarrel with the foe:
To you from failing hands we throw
The torch; be yours to hold it high.
If ye break faith with us who die
We shall not sleep, though poppies grow
In Flanders fields.


In Flanders Fields
By: Lieutenant Colonel John McCrae (1872-1918)
Canadian Army

Monday, October 19, 2009

Bonus Pack Action


ASL Starter Kit Bonus Pack #1! Announced a couple of hours ago here:

http://talk.consimworld.com/WebX?14@366.9nwhaouanqF.22@.ee6d502/76439

The good news, I think, is that ASLSK is getting much love from MMP. Awesome!

ADDENDUM - Back at home, here's some more stuff for you too lazy to get to CSW:

The HOT Box Cover (by Niko Escubi):

Cost is US$10 plus shipping.

Included is THREE scenarios for ASLSK1 level only and one SK-map, a new one, "P". Design credits according to Brian Youse (http://talk.consimworld.com/WebX?14@366.5vq9aoJCnS0.10713617@.ee6d502/76455):

I did Clearing Carentan, Chas Argent and I did One More Hedgerow, Ken Dunn did Sink's Encouragement. Ken and I created the map, Charlie Kibler painted it.

Order page is here: http://www.multimanpublishing.com/ASL/prodbp1.php

Tuesday, October 6, 2009

ASLSK XP1!

I AM COOL!!!Enough with the acronyms. ASL Starter Kit is getting an Expansion Kit from MMP and it just hit pre-orders:

http://www.multimanpublishing.com/preorder/viewGame.php?id=81

GO!