As we headed into turn 4-5 of 7.5, it appeared that it was still anyone's game. To recap, I had funnelled Andy's forces into the centre of the board with tough flank defenses. On the Polish left, some of the SS were even being held up by a couple of Polish infantry squads.
In addition, I was hoofing my forces into the middle to meet the deluge. The MMG and 9-2 leader on the left was effectively preventing anyone from using that side of the board's routes to escape. On the right, I had squads CXing in to block the roads out of town.
Of course, Andy's goosesteppers were having none of that. They had an easy time piercing my frontal screen (am I being dumb by leaving half-squads out there to die?). Andy even broke out the rarely seen Trailbreak counter when his surviving PzI crashed the thin line of woods outside the village.
Hoping to surprise him, I let the PzI get within a good range of the squad with the ATR in the two storey building but their shots either ran wide or merely SHOCKED the tank. In turn Andy was having his Panzer lay smoke about to cover his fast advancing infantry.
Everyone was converging on the tall building (point B) where I had a squad and my "hidden" artillery phone/forward observer. Would the OBA they were calling down right on top of their position make a difference?!As lucky as I was early in the game, the dice started to right themselves. As a very large stack of German infantry climbed the stairwell into the building (my men were pinned by a stack in the front who took grievous casualties), the spotting rounds from my OBA started going everywhere but where I wanted... The result was that there was going to be some very nasty point blank shooting in the building...
True to form, the OBA veered off considerably, impacting harmlessly on the near board edge. Also true to form was the SS. As they took my troops in 2N1 they invoked No Quarter and gunned down the Polish prisoners with glee and abandon. Would the war crime be avenged?
Things were getting grim. Despite an SS 9-2 leader eating a sniper's bullet the PzI was running roughshod in the rear. In fact, it did an Overrun on one of my reinforcing squads from the right flank. One snake-eyes later (that's a 2KIA for you guys keeping score at home) the squad was promptly turned into fruit salad and the PzI turned around in the hex and came back to clear the foxholes around 3N7. If anyone has ever played Command and Conquer, the real-time strategy game on PC, you'll recall the tanks and harvesters who squished infantry to gruesome effect -- that was basically what the German armour did to my hapless Polish this turn. I won't lie... I laughed.