Did you know... ... about Random Selection?
Now, this is a funny thing in ASLSK and (I think) full ASL. Frequently you'll get a situation where more than one thing or squad or SW or whatever is supposed to take a certain result. Example: A K/# result on the IFT when there is a stack of units. The SK-level rulebook says to "randomly" determine this.
But what mechanism do you use?
Most probably just pull out a die and assign the potential victims a number and dr. Note that this means only ONE victim takes the result.
The neat thing is that in full ASL random selection actually has an associated mechanism that allows more than one victim. Random Selection forces all potential targets to dr and all targets that roll the highest (including ties) suffer the result. So, a series of rolls like 1, 2, 3, 4, 4, would cause the latter two units to suffer the K or whatever.
For some reason, this rule was pulled from ASLSK. Too bloody? Too little space to include? Who knows. But if you're not opposed to it, in a friendly game you may want to spice things up with this minor amendment to the rules.