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Go download them -- they're free and funny!
1) Are you willing to provide map / counter artwork to a third party so they can make VASSAL modules?
2) If not, are you willing to let customers make their own modules?
3) Are you willing to let individual game designers release VASSAL modules?
i.e. Hans was delivering VASSAL modules for the Gamers series at an alarming rate, and Adam Starkweather said there would be VASSAL modules for his GTS games. Hans seemed to enjoy what he was doing, and I can't see how that would be a drain on MMP's game-designing resources. Which leads me to ask again:
4) What is the reason for the change of heart w.r.t. releasing VASSAL modules, because it can't solely be about draining MMP's workload (based on Hans' enthusiasm..)
5) Are you going to keep existing VASSAL modules online, or will they eventually be removed?
If it's going to be so wonderful, what could possibly be a valid reason for stopping production of Vassal modules in the meantime? From what you're hinting, it's obviously so much better that a handful of Vassal modules produced between now and then can't hurt. This is the part that's got me hacked off. And, I've been in software (and a game buyer) long enough to know that whatever date is being promised on either side won't be kept. And those experiences have made me jaded enough that "trust me it'll be great" causes the exact opposite reaction in me.
Next, I had a chance to learn the World at War system with "Kozure". Anyone who follows the game on the 'geek probably knows that name. Kozure has done a lot of work with alternate/variant counters and scenarios, not the least of which feature Canadian military vehicles and troops! Woot! Interested parties should check out the session report here on the 'geek.
Next I played some Game of Thrones LCG. Being a fan of the fiction I thought the game had promise but the 4-player game with the Starter Decks was s l o w. Lastly, I jumped into a five hour game of Friedrich in the last half hour as France had to leave. Great fun game. Always a good time. Here's a pic of Peloton's hand before he manipulates the board:
Now, how does this relate to ASL? Other than seeing ASL being played (as it was at TABScon - one game!), attending events like this gets you out there and networking. Form connections with other wargamers (they are out there and sometimes next door!). These are your best bets for finding ASL Life Partners! Check out gaming conventions in your area -- plan to attend and play. Hook up with potential opponents over the 'net on forums and such. Get out there and get serious in order to have fun -- oh delicious irony. Learning ASL is a lot more fun with a friend to do it with.
Keep a positive attitude and I think you'll get some positive results. Expand your horizons! Do it for the scrub!
Here's another page from the eASLSK3, the latest completed section, the Rout Phase:
I guesstimate that given a good chunk of effort the eASLSK3 will be completed in a month. There's only half the Close Combat phase, the Guns section and half the Vehicles left to go. All the pictures and diagrams are all done.
Fun story: I keep mistyping Guns as Funs. Nothing like rules on Machine Funs and Funshields!
Lastly, I've made contact with my second round opponent in the VASLeague -- he's got a doctorate in Math -- I'm DEAD! He's agreed to post some after-action stuff once we're done. We're still in the preliminary stages of choosing a scenario. Anyone with a suggestion that's not S1, S2, S4 or S28?