Monday, May 10, 2010

MMP Web Sale


Forgot to mention this the other day when it first went up so you need to be quick. MMP is offering the past few Action Packs for a package deal of $60 (that's AP3/4/5 for $20 each)!


Go now here!


p.s. OCS Burma is on sale too!
EDIT:
Turning the Tide scenario pack is now up as well (and if you're up for it, Storm over Stalingrad and A Most Dangerous Time are also deliciously priced...).

Friday, May 7, 2010

Code of Ho no longer...


Looks like the combined PTO ASL module will be called "Rising Sun". So says Chas here.

Monday, May 3, 2010

Reading about the Pacific Theatre of Operations



Been on kind of a PTO kick these past weeks. I think it started with HBO's The Pacific (sequel to Band of Brothers). Though I haven't seen any episodes in full I've seen a few clips and I'm dying to see it out on Blu-Ray or DVD by Christmas -- I'm keeping my fingers crossed. [In a somewhat related note, the gentleman who wrote Band of Brothers, Stephen Ambrose, has had his number called up here recently. Disturbing if true.]

Other than GMT's top flight Combat Commander: Pacific, I haven't gamed the tactical level of the PTO much -- not even Memoir '44 Pacific! So, thanks to Chas Argent's recent update on the Code of Ho reprint (click here) and the buzz on The Pacific I've been diving into two books:

With the Old Breed by E.B. Sledge

and

Helmet for my Pillow by Robert Leckie

And yes, they were downloaded onto my wife's Kindle in about 13 seconds. Cool.

Just wanted to throw those titles out there and whet the whistle for the PTO pack for ASL. I hope it comes soon!

Saturday, May 1, 2010

Tank lovers - check it out!


Some of you may have already seen this but it's too cool not to repost -- especially for ASL tank fans. They've dredged up a T-34/76A in Estonia. Check it out!


p.s. is there a German counter for this tank? Hmmmm...

Monday, April 26, 2010

Action Pack 6!

Seriously, is there anything better than coming home after a long day at work and finding an MMP package waiting for you?

I didn't think so.


Turns out that Action Pack 6 is here! A Decade of War. Ten scenarios, new Australian Balancing System, and three of the new "innovative" 11"x16" mapboards that are meant to cap off regular geomorphic mapboards.


Here's the blurb on the back.


Here are the juicy contents. Note that mapboards are numbered 1a/b, 2a/b and 3a/b (they are backprinted!).


Here's mapboard 3a for your viewing pleasure.

Looks neatorama.

Sunday, March 21, 2010

VOTG19 - Cellar Dwellers AAR - There will be blood...

Take a look at that map area.

It doesn't look like much eh?

I only noticed this scenario in passing as I was skimming the J8 contents last week or so. Knowing that I was going to TABSCON to learn OCS first thing in the morning, I sort of pre-selected this scenario to try out with Andy. Pretty small area, five turns and we're in Stalingrad, home of fun times for wargamers.

So, as mentioned, I spend about four hours plugging away at OCS Tunisia (a fantastic learning experience btw, if you want a realistic grasp of operational level war with a logistical model that's like a tough mental puzzle: OCS is your only choice), I was ready to kill Russians/Krauts. Now to be perfectly honest I had not fully appreciated from my skimming of the scenario notes that the set-up would be like this (sorry, forgot my camera!):

For those of you who don't see the mess, picture the same set-up blown up in VASL, like this:

So, as the set-up went on and I actually re-read the scenario it dawned on me that not only was this a short scenario with limited real estate, this scenario would be capital-I, INTENSE. Andy, as the Russians would set-up his 4.5 squads plus leaders and SWs in the basement of the State Bank building. I would have the non-stairwell upstairs with 6 squads, leaders and SWs. Victory goes to the Germans if we clear the building of GO Russians -- the Reds win if they can sneak a squad out the North or East map edge. Ridiculous.

Obviously, we weren't going to have any sort of playability with three adjacent counter stacks past a dozen each... So we jury-rigged the following play-aid so we could handle things a bit better (feel free to print out and share with friends):


Alas, not only did I forget my camera, I didn't write anything down. But here are the highlights:

1. I set up my forces with my HMG on the ground floor between the stairwell hexes so anyone coming out of the basement was going to get it bigtime. I set up my forces upstairs with a 10-2 leader to rally anyone, ready to assault the cellar asap. There are only five turns and there are a lot of rats in that basement to take care of.

2. Outside I had another 9-1 leader with a squad backing up the infantry gun, aimed directly at the cellars to continually take potshots. Just north of them were another squad with an MMG to keep Andy's outsiders from getting uppity.

3. Another interesting wrinkle in this scenario are the 4-4-7 squads on both sides being Walking Wounded. I won't bore you with the details (frankly I still don't know what they are) but the are NOT the cream of the crop in either OB. I think they all got shot up.

4. Who dares, wins. With that rallying cry I was advancing into the stairwells and cellars from Turn 1. Being a gutted building, the TEM was +4 most of the time, regardless of the massive point-blank fire pouring across the broken bits of bank building. The +4 makes a HUGE difference. So if you play the Germans in this scenario don't be a pussy. Go for it. You won't win if you don't get troops mixing it up in No Quarter, Hand-to-Hand melee.

5. The infantry gun is key in this scenario. It can fire into the cellars from your initial placements and be the first wedge that gets the door open down there. Blast away.

6. About midway through the game, my northern MMG squad collapsed (thanks crap dice!) and my Gun was threatened. Though it was bad it wasn't critical as I was attriting the basement rats pretty well by that point. But I was running out of time and warm bodies.

7. The key point in the game was when Andy's assault engineers came up in hex CC21 and melee'd a solo squad. If I had rolled a 5 instead of 7 on the CC in turn 4 it still might have been a game... the rest of my guys were actually in the cellar in BB19 by then, about to mop the scattered, bloodied remnants of that dank, dark hole.

8. I malfed 3 LMGs I think, and broke a couple trying repairs. Andy malfed his MMG outside. Stalingrad grinds up men and machine.

9. I honestly think this was the best full ASL scenario I've played. It certainly got to the point right away. Andy and I are thinking of more VOTG next time... something involving Germans machine-gunning Russians landing on the shores of the Volga... awesome!

Good times again. Thanks to TABSCON for the venue and Andy for another awesome time. P.S. here's a fun play-aid if you're doing VOTG19.

Saturday, March 20, 2010

Valor of the Guards at TABSCON

I had a great time at TABSCON March 2010 today. I finally got a game of MMP's/The Gamers' Operational Combat Series in -- it was the Race for Tunis scenario from OCS Tunisia. That is a true hex and counter operational wargame. Wow.

So, my brain is now totally busted open but Andy is keen to apply the coup de grace. He hasn't yet got his Journal 8 so I dug mine out and we tried a simple little corner of Stalingrad. Let's just say that when you put the Red Army and Wehrmacht in the same building to start the scenario, there will be blood.

Thursday, March 11, 2010

ASL Journal 8 in da house!

Is MMP having Chas Argent as a full-time ASL dude paying dividends? I think so. Hot on the heels of the WO Bonus Pack and DB3, I found ASL Journal 8 in the mail today.

I've skimmed the contents already and it looks awesome. With the 20-odd scenarios come some designer notes, articles and tantalizing hints of the near future. Of note for newbs is Mark Pitcavage's article "The Agony of Defeat: When Bad Things Happen to New Players". Looks like required reading for newer players.

Oh yeah, and what an great cover!

Sunday, March 7, 2010

ZOCTALK!

WEB=LINKS, GET IT?I've added Joe Steadman's ZOCTalk blog to the links on the sidebar as he's up to Defensive Fire in his video primers for ASLSK (http://zoctalk.blogspot.com/ ).